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General Tabletop Discussion
*Pathfinder & Starfinder
Profession skill and the use there of.
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<blockquote data-quote="drdevoid" data-source="post: 1644399" data-attributes="member: 5356"><p>Typically, if a PC really wants more than a few flavor points with the Profession skill you can:</p><p></p><p>A.) Grant synergy bonuses somewhat liberally</p><p></p><p>B.) Have spans of downtime where the PCs actually use their profession and craft skills to make a living.</p><p></p><p>C.) As Evilhalfling wrote, you can let a profession skill fake for another skill situationally (typically not as well as the correct skill). Eg prof (groomer) could fake for handle animal.</p><p></p><p>D.) Let the profession skill fake as a social skill (Bluff, Diplomacy, Gather Info) when among professionals from that field or grant a circumstance bonus to said social skills.</p><p></p><p>I always use it for flavor. I use the knowledge or craft skills when I want to represent a character that's not dead set on just adventuring and being a mercenary, but in fact has a side focus.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 1644399, member: 5356"] Typically, if a PC really wants more than a few flavor points with the Profession skill you can: A.) Grant synergy bonuses somewhat liberally B.) Have spans of downtime where the PCs actually use their profession and craft skills to make a living. C.) As Evilhalfling wrote, you can let a profession skill fake for another skill situationally (typically not as well as the correct skill). Eg prof (groomer) could fake for handle animal. D.) Let the profession skill fake as a social skill (Bluff, Diplomacy, Gather Info) when among professionals from that field or grant a circumstance bonus to said social skills. I always use it for flavor. I use the knowledge or craft skills when I want to represent a character that's not dead set on just adventuring and being a mercenary, but in fact has a side focus. [/QUOTE]
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