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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Profession skills and 4th ed
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<blockquote data-quote="Saeviomagy" data-source="post: 4219374" data-attributes="member: 5890"><p>Most implementations of ship-to-ship combat tend to go overboard on what you do with your sailing skill. I'd really like one that does to ship-to-ship combat what the 4e rules have done to combat in general (less rolls, faster turns etc). </p><p></p><p>If you're saying that the coast is rocky, and a sailing check is required to not sink your ship, then you ARE deciding the campaign on a die roll. That's kind of my point. In a ship-based campaign, the ship effectively is the campaign setting, and sinking it tends to have dire effects.</p><p></p><p>Anyway, I'm derailing significantly here. Personally I like the "+2 to skills in a familiar area" bonus as a sort of profession-fill-in feat. I feel it covers a broad range of possible professional skills, avoids significant abuse and still leaves an incentive for people to pick up the skills that might fit within their profession without making them overly powerful and inconsistent (ie - a +5 to all skills while sailing is a bit odd, because bad climbers become good climbers just based on whether they're on a boat or not - the familiarity clause makes a bit more sense).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4219374, member: 5890"] Most implementations of ship-to-ship combat tend to go overboard on what you do with your sailing skill. I'd really like one that does to ship-to-ship combat what the 4e rules have done to combat in general (less rolls, faster turns etc). If you're saying that the coast is rocky, and a sailing check is required to not sink your ship, then you ARE deciding the campaign on a die roll. That's kind of my point. In a ship-based campaign, the ship effectively is the campaign setting, and sinking it tends to have dire effects. Anyway, I'm derailing significantly here. Personally I like the "+2 to skills in a familiar area" bonus as a sort of profession-fill-in feat. I feel it covers a broad range of possible professional skills, avoids significant abuse and still leaves an incentive for people to pick up the skills that might fit within their profession without making them overly powerful and inconsistent (ie - a +5 to all skills while sailing is a bit odd, because bad climbers become good climbers just based on whether they're on a boat or not - the familiarity clause makes a bit more sense). [/QUOTE]
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Profession skills and 4th ed
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