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<blockquote data-quote="Vlos" data-source="post: 1689347" data-attributes="member: 15447"><p>Yeah, I had thought about that, but thought maybe I should involve the profession skill in more than just the final put the pieces together, but it does make sense to have K(Spirits) tell you what a spirit would like.</p><p></p><p></p><p></p><p>Yes, again could use strictly gems, but I wanted to add variety, you know the old shaman plunking down on the floor looking through his/her pouch for the proper Token, tossing aside rat skulls, Twigs wound with vines shaped like a tree, or a clump of dried salt from the sea.</p><p></p><p>Oh, I think I understand now, the sizes are not the size of the Token, but rather the size of the spirit. For example if I want to make a token to a mountain that is harder to make than a token to a tree. The Token are always small items. Where it gives the sizes again its the size of the spirit the token is tied to, not the size of the actual token. Was that you were thinking?</p><p></p><p>So again for more clarification, to create a Token to a Mountain should cost around a 1000gp, because you are creating a strong token. This in most cases would probably be something related to a mountain, like a gem or rock. So lets say were going to make a token for a mountain at 1000gp and lets say its a non-gem, say rock or more specifically Obsidian. Now to get 1000gp worth of Obsidian would probably be fairly large, so we then carve the obsidian, which would increase the value (carved stones are usually more valuable than non-carved). But we still may not be at 1000gp value with a small statue of obsidian, so we then say you need to boil it in a solution of sand(comes from rocks) from the sea and mountain fresh water. The GM could add other herbs or incense which would bring the cost to 1000gp. </p><p></p><p></p><p>Yes I would agree to this, also dependant on the use of the Token. Maybe drop the size of token by one for every step removed from original owner. For example Seebora crafts a large token which would grant her 100hit points in the substitution spell, now she sells that token to a merchant whcih makes it a medium token (only granting 50hp) the merchant sells it to a wannabe who would only recieve 25hp from it. This would depend on how its used and the GM.</p><p></p><p></p><p></p><p>Yes, this would either be a Talisman (with a base Token) or would be used as part of another spell. In of themselves (just plain) tokens do not grant any bonus, but are used for spells, like material components. But that does not say a GM can't have them be more of a Talisman.</p><p></p><p></p><p>Yes this again would come from a GM. Many D&D worlds don't make use of Spirits like Oriental Adventures does, but my GM adopted a slightly less view of spirits for our world, basically all elementals are spirits, and some large natural resources have spirits. But not as much as OA.</p><p></p><p></p><p>Yes Tokens should for the most part be used for specific spirits, but I wanted an option in there to mnake a more generic token for a type of creature. For example Fire ELementals come in many different forms. to make a specific one for each would be overkill(though some GMs may like that), so making a Fire elemental spirit token would cover any fire elemental, but once assigned to a fire elemental (bonded/used) it cannot be used for another fire elemental. It is tied to the first one.</p><p></p><p></p><p>Good input thanks.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1689347, member: 15447"] Yeah, I had thought about that, but thought maybe I should involve the profession skill in more than just the final put the pieces together, but it does make sense to have K(Spirits) tell you what a spirit would like. Yes, again could use strictly gems, but I wanted to add variety, you know the old shaman plunking down on the floor looking through his/her pouch for the proper Token, tossing aside rat skulls, Twigs wound with vines shaped like a tree, or a clump of dried salt from the sea. Oh, I think I understand now, the sizes are not the size of the Token, but rather the size of the spirit. For example if I want to make a token to a mountain that is harder to make than a token to a tree. The Token are always small items. Where it gives the sizes again its the size of the spirit the token is tied to, not the size of the actual token. Was that you were thinking? So again for more clarification, to create a Token to a Mountain should cost around a 1000gp, because you are creating a strong token. This in most cases would probably be something related to a mountain, like a gem or rock. So lets say were going to make a token for a mountain at 1000gp and lets say its a non-gem, say rock or more specifically Obsidian. Now to get 1000gp worth of Obsidian would probably be fairly large, so we then carve the obsidian, which would increase the value (carved stones are usually more valuable than non-carved). But we still may not be at 1000gp value with a small statue of obsidian, so we then say you need to boil it in a solution of sand(comes from rocks) from the sea and mountain fresh water. The GM could add other herbs or incense which would bring the cost to 1000gp. Yes I would agree to this, also dependant on the use of the Token. Maybe drop the size of token by one for every step removed from original owner. For example Seebora crafts a large token which would grant her 100hit points in the substitution spell, now she sells that token to a merchant whcih makes it a medium token (only granting 50hp) the merchant sells it to a wannabe who would only recieve 25hp from it. This would depend on how its used and the GM. Yes, this would either be a Talisman (with a base Token) or would be used as part of another spell. In of themselves (just plain) tokens do not grant any bonus, but are used for spells, like material components. But that does not say a GM can't have them be more of a Talisman. Yes this again would come from a GM. Many D&D worlds don't make use of Spirits like Oriental Adventures does, but my GM adopted a slightly less view of spirits for our world, basically all elementals are spirits, and some large natural resources have spirits. But not as much as OA. Yes Tokens should for the most part be used for specific spirits, but I wanted an option in there to mnake a more generic token for a type of creature. For example Fire ELementals come in many different forms. to make a specific one for each would be overkill(though some GMs may like that), so making a Fire elemental spirit token would cover any fire elemental, but once assigned to a fire elemental (bonded/used) it cannot be used for another fire elemental. It is tied to the first one. Good input thanks. [/QUOTE]
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