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<blockquote data-quote="Captain_Commando" data-source="post: 4661917" data-attributes="member: 71848"><p>1) The same episode will played each week so 6-7 hours will be spent preparing each episode which is 1 hour before I go to sleep each day. Not to drastic since I'm not an MMO player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>2) There are thousands of college students in Manhattan. The transportaion system will make the sessions easily accessible depending on where I do it. I only need dozens to play. $7 is less than a movie ticket. I don't need regulars for all of the seats since the sessions will be self-contained episodes (players can drop in any session even if just once). Not all of my customers will be college students. Not all college students are poor, especially if they're living in certain parts of Manhattan. I've done the math. Proper location and marketing strategy can make this work.</p><p>3) !!!</p><p>4) Side Profit actually since this is just supplementary income.</p><p></p><p>A lot of my customers will probably be new to the game or in-between groups that fit with their schedules. A lot of them are expected to just show up for 1 or 2 sessions. The business is designed to thrive that way. I don't need to fill a whole room, just 7 seats per session. You'd be surprised what people pay for convenience and reliability, and that is what this pay-for-play campaign offers more than most (aside from other things). Convenient quality gaming experience with professional presentation. I'm there when players need me fitting with their schedules and I come well prepared since I am being paid.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4661917, member: 71848"] 1) The same episode will played each week so 6-7 hours will be spent preparing each episode which is 1 hour before I go to sleep each day. Not to drastic since I'm not an MMO player. :D 2) There are thousands of college students in Manhattan. The transportaion system will make the sessions easily accessible depending on where I do it. I only need dozens to play. $7 is less than a movie ticket. I don't need regulars for all of the seats since the sessions will be self-contained episodes (players can drop in any session even if just once). Not all of my customers will be college students. Not all college students are poor, especially if they're living in certain parts of Manhattan. I've done the math. Proper location and marketing strategy can make this work. 3) !!! 4) Side Profit actually since this is just supplementary income. A lot of my customers will probably be new to the game or in-between groups that fit with their schedules. A lot of them are expected to just show up for 1 or 2 sessions. The business is designed to thrive that way. I don't need to fill a whole room, just 7 seats per session. You'd be surprised what people pay for convenience and reliability, and that is what this pay-for-play campaign offers more than most (aside from other things). Convenient quality gaming experience with professional presentation. I'm there when players need me fitting with their schedules and I come well prepared since I am being paid. [/QUOTE]
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