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Professional GM Diary: Pre Planning part 3
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<blockquote data-quote="Captain_Commando" data-source="post: 4672428" data-attributes="member: 71848"><p>I'm planning to put up an e-mail address for free reservation. Otherwise, it'll be first come, first served. I'll be prepared to adjust the game to be fun even if there is only a single player. </p><p></p><p>I will be posting up a detailed rules of conduct thread on the support board and will be passing around a printed copy of rules of conduct around the table at the beginning of each session. If a particular person breaks the rules, they are immediately kicked out. The players at the table will also have the option to "vote" someone off the session.</p><p></p><p>The last campaign I ran had wildly varying levels of player energy. Some were a bit shy while others were pushy spotlight hoggers. I learned a lot from those games about cycling player responses so that everyone had a chance to contribute. I like to use the word "meanwhile" when cutting back and forth between players. I try to treat the entire party as if they're doing things at the same time which technically they are. I try to blend player actions with narrative to make all of the party's actions flow smoothly back and forth.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4672428, member: 71848"] I'm planning to put up an e-mail address for free reservation. Otherwise, it'll be first come, first served. I'll be prepared to adjust the game to be fun even if there is only a single player. I will be posting up a detailed rules of conduct thread on the support board and will be passing around a printed copy of rules of conduct around the table at the beginning of each session. If a particular person breaks the rules, they are immediately kicked out. The players at the table will also have the option to "vote" someone off the session. The last campaign I ran had wildly varying levels of player energy. Some were a bit shy while others were pushy spotlight hoggers. I learned a lot from those games about cycling player responses so that everyone had a chance to contribute. I like to use the word "meanwhile" when cutting back and forth between players. I try to treat the entire party as if they're doing things at the same time which technically they are. I try to blend player actions with narrative to make all of the party's actions flow smoothly back and forth. [/QUOTE]
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Professional GM Diary: Pre Planning part 3
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