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Professional GM: Possible Return
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<blockquote data-quote="Solodan" data-source="post: 4750887" data-attributes="member: 71071"><p>I wish you the best of luck. Honestly, I think you've got a great passion to want to start your own business and pursue the route of the entreprenuer. </p><p> </p><p>Unfortunately, you seem to be trying to enter a market in which you are competing against people who do the same thing for free. That is going to be a difficult hurdle to overcome.</p><p> </p><p>If you do want to do gaming professionally, maybe you could work something out with a game store or something. Hold popular events at a gamestore, be responsibile for all the advertising and bringing in of new people. Maybe you could either A) get a job working for the store with the provision that some of your paid hours would be hosting "events" such as gamemastering, teaching gamemastering of whatever new games come out, etc of B) Try to negotiate a commision with a game store: "Mr. Owner, I want to bring games to your store, if I run events, can I get 5% of the sales you make from people buying stuff for these events?"</p><p> </p><p>I neither run a game store, nor have ever even tried this. These are just ideas that I hope help you on your way.</p></blockquote><p></p>
[QUOTE="Solodan, post: 4750887, member: 71071"] I wish you the best of luck. Honestly, I think you've got a great passion to want to start your own business and pursue the route of the entreprenuer. Unfortunately, you seem to be trying to enter a market in which you are competing against people who do the same thing for free. That is going to be a difficult hurdle to overcome. If you do want to do gaming professionally, maybe you could work something out with a game store or something. Hold popular events at a gamestore, be responsibile for all the advertising and bringing in of new people. Maybe you could either A) get a job working for the store with the provision that some of your paid hours would be hosting "events" such as gamemastering, teaching gamemastering of whatever new games come out, etc of B) Try to negotiate a commision with a game store: "Mr. Owner, I want to bring games to your store, if I run events, can I get 5% of the sales you make from people buying stuff for these events?" I neither run a game store, nor have ever even tried this. These are just ideas that I hope help you on your way. [/QUOTE]
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