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Professional GM: Possible Return
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<blockquote data-quote="unan oranis" data-source="post: 4751085" data-attributes="member: 65462"><p>Stratagies for dm'ing professionally I am not interested in/have abandoned for now:</p><p></p><p>#1 (the king of france strategy)</p><p>Lower your cost of living to zero (become homeless bum) and play for fun. This is not a bad option in north america if your zen enough to get over all the cool toys most of society enjoys. You may want to scoot over to canada for the medicare.</p><p></p><p>You will probably discover that scouring for snacks in back alleys is very simular to larping, and perhaps a greater level of play will be unveiled to thee.</p><p></p><p></p><p>#2 (the depressingly viable strategy)</p><p>Study assorted snake oil new age medicine websites. Borrow some of their language and put together a "mind altering psychic healing circle" or some such; practice pretending to talk to the dead. Charge at least 20,000 per session, you only need one a year.</p><p></p><p>Might have to establish voodoo cred by mutilating yourself or getting a bizarre tattoo.</p><p></p><p></p><p>#3 (the shamwow strategy)</p><p>Claim to have found a way to make money as a dm. Sell a guide on how to do it. The guide is mostly filler centered around advice for creating and selling guides on how to make money dm'ing.</p><p></p><p>Be wary of releasing your guide as a pdf, and if you do for gawdz sake don't pull it and then claim to be fighting piracy.</p><p></p><p></p><p>#4 (the next generation strategy)</p><p>Patiently await the society engulfing ramifications of holo-deck style virtual reality. WOW has demonstrated that dnd will conquer the landscape of shared imagination, which will become the defacto universe as sentient beings know it.</p><p></p><p>Possible danger/awesomeness of dm's hunting each other down and wizard battling for each others souls ala highlander. I'm coming for your ass by the way ~ best up your game before we meet.</p><p></p><p></p><p>If any of these strategies seems ridiculous your imagination is too weak for the job you're after.</p></blockquote><p></p>
[QUOTE="unan oranis, post: 4751085, member: 65462"] Stratagies for dm'ing professionally I am not interested in/have abandoned for now: #1 (the king of france strategy) Lower your cost of living to zero (become homeless bum) and play for fun. This is not a bad option in north america if your zen enough to get over all the cool toys most of society enjoys. You may want to scoot over to canada for the medicare. You will probably discover that scouring for snacks in back alleys is very simular to larping, and perhaps a greater level of play will be unveiled to thee. #2 (the depressingly viable strategy) Study assorted snake oil new age medicine websites. Borrow some of their language and put together a "mind altering psychic healing circle" or some such; practice pretending to talk to the dead. Charge at least 20,000 per session, you only need one a year. Might have to establish voodoo cred by mutilating yourself or getting a bizarre tattoo. #3 (the shamwow strategy) Claim to have found a way to make money as a dm. Sell a guide on how to do it. The guide is mostly filler centered around advice for creating and selling guides on how to make money dm'ing. Be wary of releasing your guide as a pdf, and if you do for gawdz sake don't pull it and then claim to be fighting piracy. #4 (the next generation strategy) Patiently await the society engulfing ramifications of holo-deck style virtual reality. WOW has demonstrated that dnd will conquer the landscape of shared imagination, which will become the defacto universe as sentient beings know it. Possible danger/awesomeness of dm's hunting each other down and wizard battling for each others souls ala highlander. I'm coming for your ass by the way ~ best up your game before we meet. If any of these strategies seems ridiculous your imagination is too weak for the job you're after. [/QUOTE]
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