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Professional GM: Possible Return
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<blockquote data-quote="aboyd" data-source="post: 4751165" data-attributes="member: 44797"><p>Tav_Behemoth's post is great because he talks about real people who actually <em>do</em> GM for money. However, I don't think a guy who flubs a Burger King interview can pull together anything close to what Tav_Behemoth outlined. So...</p><p></p><p></p><p><em>That</em> is a great "fourth type of professional gamer" to add to Tav_Behemoth's list. And importantly, <em>this</em> is something I suspect the OP can do. Head to every gaming store in the region that has a table for gamers, and vow to fill seats around the table, constantly. Have the game store owner pay you as a normal employee, but your job is to get butts in the seats, get gamers walking around the store, get gamers buying sodas & candy bars from the vending machines, get gamers feeling enthusiastic about hanging out there, etc.</p><p></p><p>It's not only possible, it's <em>plausible</em> for an enthusiastic, charismatic GM who hasn't been able to land "normal" work.</p><p></p><p>EDIT: <em>everything</em> that you do at that table should be for sale. If you use a Battlemat, at the end of the game you should say, "We sell these, $30 each." If you're running a module, you should say at the outset, "We're running this module, we have 6 copies if any of you enjoy it." You know?</p><p></p><p>And be prepared to suck it up a little bit. Owners of real small stores are going to expect you to do a bit of everything. You may spend some days standing at the register, looking at the gaming table longingly. There are ways around that, though. For example, if you get a confirmed 6 players for a 4 hour game, the store owner is going to have a real hard time sending 6 people away so you can audit the inventory or something.</p><p></p><p>Also, probably best to keep games short or have intermissions, so you can rotate people in & out, get them up and walking around the store. I'm thinking 3 or 4 hour games straight through, or 5 or 6 hour games with a good 20 minute break in the middle. Never end a game as the store is closing. <em>Always</em> end at least 30 minutes before closing, so the group has time to mill about and flip through some books (or whatever might perk up their wallets).</p></blockquote><p></p>
[QUOTE="aboyd, post: 4751165, member: 44797"] Tav_Behemoth's post is great because he talks about real people who actually [i]do[/i] GM for money. However, I don't think a guy who flubs a Burger King interview can pull together anything close to what Tav_Behemoth outlined. So... [i]That[/i] is a great "fourth type of professional gamer" to add to Tav_Behemoth's list. And importantly, [i]this[/i] is something I suspect the OP can do. Head to every gaming store in the region that has a table for gamers, and vow to fill seats around the table, constantly. Have the game store owner pay you as a normal employee, but your job is to get butts in the seats, get gamers walking around the store, get gamers buying sodas & candy bars from the vending machines, get gamers feeling enthusiastic about hanging out there, etc. It's not only possible, it's [i]plausible[/i] for an enthusiastic, charismatic GM who hasn't been able to land "normal" work. EDIT: [i]everything[/i] that you do at that table should be for sale. If you use a Battlemat, at the end of the game you should say, "We sell these, $30 each." If you're running a module, you should say at the outset, "We're running this module, we have 6 copies if any of you enjoy it." You know? And be prepared to suck it up a little bit. Owners of real small stores are going to expect you to do a bit of everything. You may spend some days standing at the register, looking at the gaming table longingly. There are ways around that, though. For example, if you get a confirmed 6 players for a 4 hour game, the store owner is going to have a real hard time sending 6 people away so you can audit the inventory or something. Also, probably best to keep games short or have intermissions, so you can rotate people in & out, get them up and walking around the store. I'm thinking 3 or 4 hour games straight through, or 5 or 6 hour games with a good 20 minute break in the middle. Never end a game as the store is closing. [i]Always[/i] end at least 30 minutes before closing, so the group has time to mill about and flip through some books (or whatever might perk up their wallets). [/QUOTE]
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