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Professional GM: Possible Return
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<blockquote data-quote="Piratecat" data-source="post: 4752578" data-attributes="member: 2"><p>Sadly, that isn't how the writing and publishing industry work. Once you finish a book, you're awfully lucky if you even get a rejection letter six months after you convince a publisher to look at it. I strongly recommend you read the second half of Janet Evonovich's <em>How I Write</em> to get a good, realistic view of the submission process and the time involved. I know excellent authors, ones who write for a living in their day jobs, who have four potential novels out to publishers and have never heard back on any of them.</p><p></p><p>Considering this, I think the <em>only</em> realistic way to get paid for running D&D is to strike up a deal with a local game store owner. Convince him that you'll run superior games for his customers several times a week, and have <em>him</em> pay you (under the assumption he makes money by getting customers into the game store). I still don't think it's feasible, as volunteers will always be willing to run games for free, but it may be the best hope.</p><p></p><p>Incidentally, if I were going to try to do this, I'd also get a day job and use the game store gig to supplement my income. It just has no stability or long-term prospects.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4752578, member: 2"] Sadly, that isn't how the writing and publishing industry work. Once you finish a book, you're awfully lucky if you even get a rejection letter six months after you convince a publisher to look at it. I strongly recommend you read the second half of Janet Evonovich's [i]How I Write[/i] to get a good, realistic view of the submission process and the time involved. I know excellent authors, ones who write for a living in their day jobs, who have four potential novels out to publishers and have never heard back on any of them. Considering this, I think the [i]only[/i] realistic way to get paid for running D&D is to strike up a deal with a local game store owner. Convince him that you'll run superior games for his customers several times a week, and have [i]him[/i] pay you (under the assumption he makes money by getting customers into the game store). I still don't think it's feasible, as volunteers will always be willing to run games for free, but it may be the best hope. Incidentally, if I were going to try to do this, I'd also get a day job and use the game store gig to supplement my income. It just has no stability or long-term prospects. [/QUOTE]
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