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Professional GM: Possible Return
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<blockquote data-quote="Captain_Commando" data-source="post: 4754711" data-attributes="member: 71848"><p>I have a bunch of bookbags. I can borrow RPG books. I've got leftover office supplies that were my father's. Also, I'm eating off of food stamps at home. When I go out to a session or a job place is when I might have to spend money on food.</p><p></p><p>The prep percentage of my time will be much less in the long run if the same modules are run repeatedly for different clients.</p><p></p><p>I noticed where I made a mistake about the advance. 10k is the average advance. 5k to 6k is the average first time advance. It's still enough to keep things stable for 6 months. That is the important thing for me.</p><p></p><p>average 1st time advance</p><p><a href="http://www.funtrivia.com/askft/Question83692.html" target="_blank">http://www.funtrivia.com/askft/Question83692.html</a></p><p></p><p>average advance</p><p><a href="http://jwikert.typepad.com/the_average_joe/2005/04/whats_the_avera.html" target="_blank">http://jwikert.typepad.com/the_average_joe/2005/04/whats_the_avera.html</a></p><p></p><p>As for character death, there will be pregens that can be used as backup and I can let a player spend an action point to survive somehow. I will spin the situation with improvised narrative to keep the players happy. I'm not a tyrant with the rules. It's a storytelling service. I'm there to coordinate and present a story, not haggle with the client. I can make up rules bends that make sense on the fly. Also, on the client survey will be questions about how the client(s) wish to handle character death.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4754711, member: 71848"] I have a bunch of bookbags. I can borrow RPG books. I've got leftover office supplies that were my father's. Also, I'm eating off of food stamps at home. When I go out to a session or a job place is when I might have to spend money on food. The prep percentage of my time will be much less in the long run if the same modules are run repeatedly for different clients. I noticed where I made a mistake about the advance. 10k is the average advance. 5k to 6k is the average first time advance. It's still enough to keep things stable for 6 months. That is the important thing for me. average 1st time advance [url]http://www.funtrivia.com/askft/Question83692.html[/url] average advance [url]http://jwikert.typepad.com/the_average_joe/2005/04/whats_the_avera.html[/url] As for character death, there will be pregens that can be used as backup and I can let a player spend an action point to survive somehow. I will spin the situation with improvised narrative to keep the players happy. I'm not a tyrant with the rules. It's a storytelling service. I'm there to coordinate and present a story, not haggle with the client. I can make up rules bends that make sense on the fly. Also, on the client survey will be questions about how the client(s) wish to handle character death. [/QUOTE]
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