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Professional GM: Possible Return
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<blockquote data-quote="Captain_Commando" data-source="post: 4759990" data-attributes="member: 71848"><p>Well it's not just about client satisfaction. If for some reason everyone had to leave prematurely (a pregnant woman giving birth for example), I would be screwed if we finished most of the session and I only wound up with 20%. The incremental % mandatory fee over the course of the session (tallied at the end if the session is ended early) is a safety net for earnings.</p><p></p><p>This is a fair plan for both me and the clients.</p><p></p><p>It's ultimately a flat fee plan that protects both parties.</p><p></p><p>I'm going to make it a player limit of 7. I'm leaning towards making $84 the maximum fee per standard 4 to 5 hour session because it's easily divisible 1 to 7 ways. $16.80 at the end of the first hour and an additional $16.80 expected at the middle of each following hour if the session is ended prematurely, up to the set maximum of $84. Added up at the end of the session, whether the adventure is completed or not. No extra charge if the session time goes over the estimated session length as long as the adventure gets completed and the client(s) is satisfied. If for some reason I choose to end a session myself prematurely, the session fee will be waived (not likely to happen ever).</p><p></p><p>War games will probably be a flat price.</p><p></p><p>DM consultation/tutorial services should be paid by hour.</p><p></p><p>Campaign design work for busy DMs should be a flat fee depending on the scope of the client request.</p><p></p><p>I'm leaning towards "Storyteller Solutions" as the business name and game coordinator/storyteller as my personal title. </p><p></p><p>I might add standard paid storytelling to my services, possibly performing for children. I have a reference as a church Sunday School teacher so that could help. I also have a good, clean record for background checks. Perhaps a puppet show...</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4759990, member: 71848"] Well it's not just about client satisfaction. If for some reason everyone had to leave prematurely (a pregnant woman giving birth for example), I would be screwed if we finished most of the session and I only wound up with 20%. The incremental % mandatory fee over the course of the session (tallied at the end if the session is ended early) is a safety net for earnings. This is a fair plan for both me and the clients. It's ultimately a flat fee plan that protects both parties. I'm going to make it a player limit of 7. I'm leaning towards making $84 the maximum fee per standard 4 to 5 hour session because it's easily divisible 1 to 7 ways. $16.80 at the end of the first hour and an additional $16.80 expected at the middle of each following hour if the session is ended prematurely, up to the set maximum of $84. Added up at the end of the session, whether the adventure is completed or not. No extra charge if the session time goes over the estimated session length as long as the adventure gets completed and the client(s) is satisfied. If for some reason I choose to end a session myself prematurely, the session fee will be waived (not likely to happen ever). War games will probably be a flat price. DM consultation/tutorial services should be paid by hour. Campaign design work for busy DMs should be a flat fee depending on the scope of the client request. I'm leaning towards "Storyteller Solutions" as the business name and game coordinator/storyteller as my personal title. I might add standard paid storytelling to my services, possibly performing for children. I have a reference as a church Sunday School teacher so that could help. I also have a good, clean record for background checks. Perhaps a puppet show... [/QUOTE]
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