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<blockquote data-quote="Plissken" data-source="post: 4774496" data-attributes="member: 58781"><p>Commando, reading this statement I don't think you know what you are doing and have no idea what you want to do. Do you have a clear end goal? It seems to me like you don't know and are just making things up as you go along and picking and choosing what sounds like it "just might work". An answer like "I want to run exciting, memorable games" isn't much of an answer and only answers the question, "What do I want?" It seems like you want to be running a business here and you're not in a business mindset.</p><p></p><p>Wealthy socialites? Companies and corporations? Yeah...I don't think so. First off, I doubt companies and corporations no less wealth socialites want to be playing fantasy games with a long haired Asian man in a green t-shirt. Even if you dress in a suit and tie, it doesn't make a difference. This is the wrong crowd. Companies and corporations are going to spend their money and licensed professionals or management companies with credible long history to do team building work or diversity training. I don't even know why you would want to market to wealthy socialites. Those "Kardashians" and rich people living in high-rise apartments...I doubt they will want to pretend to be a dwarf for even a millisecond. Why does WoTC not advertise in mainstream magazines? They said themselves, I'm sure according to their marketing professionals, the customers aren't there.</p><p></p><p>Second, your pricing is absolutely ridiculous. I just, I don't know what to say. I think you should have enough sense that there aren't many people willing to pay that much money to play. You say your goal is $900/month? I'm sorry that is just not realistic. Do people pay to play at conventions? Yes and no. Yes, they pay to enter into the convention for a weekend pass that allows them to play several games. They are not paying the GM to play. Cons are no justification in you charging for your games. If you're going to charge something, the games should be free while you charge for character slots. I know a guy in my local city who does this and he has people piled up in his games. Or, charge like $20 for like 2-3 days of gaming, like a mini-con. Supply and Demand. There's just not enough people who are demanding a tabletop RPG game and be willing to pay for one. This isn't the 1970s where D&D was a huge hit.</p><p></p><p>Also, in the earlier posts you mentioned how creative storytelling was an important goal in your games. Wake up call: not all people want that. 2nd ed. was one of my faves because all the campaign settings that came out for it encouraged storytelling. However, I'm running a 4e game and a few of the players don't give a damn about storytelling. I KNOW they JUST LOVE COMBAT.</p><p></p><p>Commando, I saw your post on the RPG.net forums. You were shot down. You've been shot down by many a people here. You reposted, and were shot down again in the RPG.net forums and here.</p><p></p><p>Wake up, please! Did you go to college? Finish high-school? What did you major in? Vocation training? Please, face real life and tackle real life. I'm not saying that professional GM'ing is impossible. I'm saying it is damn near improbable.</p><p></p><p>Commando, you claim to have much creativity in story telling. Why not put all that focus into entering into module writing competitions, writing competitions, submit idea proposals, submit adventure ideas to Paizo for their Pathfinder Society line? Publish a few .PDFs or books? Get them reviewed? Do work that will get you noticed, build a reputation, and when you build a name for yourself and still want to do something like this, pursue it then.</p><p></p><p>I'll tell you one thing...you sure are not building a good reputation so far.</p><p></p><p>Have you talked about this with the people who attend the local RPGA meeting meetup in NYC?</p></blockquote><p></p>
[QUOTE="Plissken, post: 4774496, member: 58781"] Commando, reading this statement I don't think you know what you are doing and have no idea what you want to do. Do you have a clear end goal? It seems to me like you don't know and are just making things up as you go along and picking and choosing what sounds like it "just might work". An answer like "I want to run exciting, memorable games" isn't much of an answer and only answers the question, "What do I want?" It seems like you want to be running a business here and you're not in a business mindset. Wealthy socialites? Companies and corporations? Yeah...I don't think so. First off, I doubt companies and corporations no less wealth socialites want to be playing fantasy games with a long haired Asian man in a green t-shirt. Even if you dress in a suit and tie, it doesn't make a difference. This is the wrong crowd. Companies and corporations are going to spend their money and licensed professionals or management companies with credible long history to do team building work or diversity training. I don't even know why you would want to market to wealthy socialites. Those "Kardashians" and rich people living in high-rise apartments...I doubt they will want to pretend to be a dwarf for even a millisecond. Why does WoTC not advertise in mainstream magazines? They said themselves, I'm sure according to their marketing professionals, the customers aren't there. Second, your pricing is absolutely ridiculous. I just, I don't know what to say. I think you should have enough sense that there aren't many people willing to pay that much money to play. You say your goal is $900/month? I'm sorry that is just not realistic. Do people pay to play at conventions? Yes and no. Yes, they pay to enter into the convention for a weekend pass that allows them to play several games. They are not paying the GM to play. Cons are no justification in you charging for your games. If you're going to charge something, the games should be free while you charge for character slots. I know a guy in my local city who does this and he has people piled up in his games. Or, charge like $20 for like 2-3 days of gaming, like a mini-con. Supply and Demand. There's just not enough people who are demanding a tabletop RPG game and be willing to pay for one. This isn't the 1970s where D&D was a huge hit. Also, in the earlier posts you mentioned how creative storytelling was an important goal in your games. Wake up call: not all people want that. 2nd ed. was one of my faves because all the campaign settings that came out for it encouraged storytelling. However, I'm running a 4e game and a few of the players don't give a damn about storytelling. I KNOW they JUST LOVE COMBAT. Commando, I saw your post on the RPG.net forums. You were shot down. You've been shot down by many a people here. You reposted, and were shot down again in the RPG.net forums and here. Wake up, please! Did you go to college? Finish high-school? What did you major in? Vocation training? Please, face real life and tackle real life. I'm not saying that professional GM'ing is impossible. I'm saying it is damn near improbable. Commando, you claim to have much creativity in story telling. Why not put all that focus into entering into module writing competitions, writing competitions, submit idea proposals, submit adventure ideas to Paizo for their Pathfinder Society line? Publish a few .PDFs or books? Get them reviewed? Do work that will get you noticed, build a reputation, and when you build a name for yourself and still want to do something like this, pursue it then. I'll tell you one thing...you sure are not building a good reputation so far. Have you talked about this with the people who attend the local RPGA meeting meetup in NYC? [/QUOTE]
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