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Professional GM: Possible Return
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<blockquote data-quote="Dathalas" data-source="post: 4775036" data-attributes="member: 63262"><p>Captain,</p><p></p><p>You've got a lot of really good feedback in this thread to your idea, even though some of it might sting at times.</p><p></p><p>The best ideas I've heard in this thread for actually making a legitimate income from your DMing skill set are:</p><p></p><p>(1) Organize Game Days</p><p>(2) Write adventures and sell them as PDFs.</p><p></p><p>Why not just focus on these two ideas and see what happens? The benefit is that you've got a clearly defined market this way (current 4e D&D players) and have a way to actually reach them (PDF sale sites, forums).</p><p></p><p>If I were in your situation, here's what I would do:</p><p></p><p>(1) Write a couple of adventures for a Game Day.</p><p></p><p>(2) Grab a couple of buddies to do the same.</p><p></p><p>(3) Find a place that will let you host a small Game Day (about 12 to 15 people) for free. I've done them here in my area at friendly local game shops, coffee shops, and community centers.</p><p></p><p>(4) Advertise the Game Day and charge $5 admission to play two games in one day with an hour break in between. Just explain the admission is a small fee to cover your costs.</p><p></p><p>(5) Use the feedback from the Game Day to improve and playtest your adventures. </p><p></p><p>(6) Now put those adventures in a PDF format with pretty maps that can be printed out and sell them through RPGNow and DriveThru RPG for $3 to $5 a piece. </p><p></p><p>(7) Repeat the cycle as often as you can manage. </p><p></p><p>If you run fun events, your Game Days will just keep growing. You'll attract both quality DMs that want to be a part of it (test your DMs out ... have them run a game for you and some friends) and players. </p><p></p><p>The nice thing about this model is that you've got your adventure PDFs constantly up for sale and you can market those to the players at your Game Days.</p><p></p><p>Other random business advice:</p><p>(1) Drop the "Captain Commando" moniker and just use your real name. You will get a much better reception and come off as more real.</p><p></p><p>(2) Make sure you're friendly and introduce yourself to every new player at your Game Days. Hand them a sheet with information about the adventures you have available in PDF and where to buy them (if they like your Game Day, they'll probably pitch the adventures to their own DM or buy them if they are DMs).</p><p></p><p>(3) When you're talking to new players, don't talk about yourself. Ask them questions about themselves. People like to talk about themselves a lot. So if you ask them questions and encourage them to talk about themselves, they'll appreciate your interest and tell everyone you're a great conversationalist. </p><p></p><p>I really wish you the best of luck, but it seems pretty clear from your answers that you have zero clue who your market is for your current business model. You're trying to create a market that doesn't exist for your product.</p><p></p><p>Shift your focus a little and tap into the market that does exist and wants what you have to offer. You'll certainly increase your chances of success.</p><p></p><p>Take care and good luck.</p></blockquote><p></p>
[QUOTE="Dathalas, post: 4775036, member: 63262"] Captain, You've got a lot of really good feedback in this thread to your idea, even though some of it might sting at times. The best ideas I've heard in this thread for actually making a legitimate income from your DMing skill set are: (1) Organize Game Days (2) Write adventures and sell them as PDFs. Why not just focus on these two ideas and see what happens? The benefit is that you've got a clearly defined market this way (current 4e D&D players) and have a way to actually reach them (PDF sale sites, forums). If I were in your situation, here's what I would do: (1) Write a couple of adventures for a Game Day. (2) Grab a couple of buddies to do the same. (3) Find a place that will let you host a small Game Day (about 12 to 15 people) for free. I've done them here in my area at friendly local game shops, coffee shops, and community centers. (4) Advertise the Game Day and charge $5 admission to play two games in one day with an hour break in between. Just explain the admission is a small fee to cover your costs. (5) Use the feedback from the Game Day to improve and playtest your adventures. (6) Now put those adventures in a PDF format with pretty maps that can be printed out and sell them through RPGNow and DriveThru RPG for $3 to $5 a piece. (7) Repeat the cycle as often as you can manage. If you run fun events, your Game Days will just keep growing. You'll attract both quality DMs that want to be a part of it (test your DMs out ... have them run a game for you and some friends) and players. The nice thing about this model is that you've got your adventure PDFs constantly up for sale and you can market those to the players at your Game Days. Other random business advice: (1) Drop the "Captain Commando" moniker and just use your real name. You will get a much better reception and come off as more real. (2) Make sure you're friendly and introduce yourself to every new player at your Game Days. Hand them a sheet with information about the adventures you have available in PDF and where to buy them (if they like your Game Day, they'll probably pitch the adventures to their own DM or buy them if they are DMs). (3) When you're talking to new players, don't talk about yourself. Ask them questions about themselves. People like to talk about themselves a lot. So if you ask them questions and encourage them to talk about themselves, they'll appreciate your interest and tell everyone you're a great conversationalist. I really wish you the best of luck, but it seems pretty clear from your answers that you have zero clue who your market is for your current business model. You're trying to create a market that doesn't exist for your product. Shift your focus a little and tap into the market that does exist and wants what you have to offer. You'll certainly increase your chances of success. Take care and good luck. [/QUOTE]
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