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Professional GM: Possible Return
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<blockquote data-quote="ProfessorPain" data-source="post: 4778419" data-attributes="member: 82012"><p>I don't know if this has been brought up yet, but something people are always looking for are playtesters. Most designers are limited by where they live, and the schedules of the gamers in their area. They also want feed back from folks outside their regular gaming group. Have you considered expanding the concept to include a playtest for hire. The only hitch here is you would be bringing your players or other gamers into the business to a degree, and I don't know what kind of payment arrangement (if any) they would expect. You could do something like agree to playtest a game over three sessions, for a set price, and then provide the client with a written report critiquing the the system, setting, etc. I don't know how many systems you are familiar with now, but knowing a bunch of different systems pretty well (and having a strong sense of what each achieves) would be important if you went this direction. Sorry to ramble on, but this is definitely an area I think you should consider.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4778419, member: 82012"] I don't know if this has been brought up yet, but something people are always looking for are playtesters. Most designers are limited by where they live, and the schedules of the gamers in their area. They also want feed back from folks outside their regular gaming group. Have you considered expanding the concept to include a playtest for hire. The only hitch here is you would be bringing your players or other gamers into the business to a degree, and I don't know what kind of payment arrangement (if any) they would expect. You could do something like agree to playtest a game over three sessions, for a set price, and then provide the client with a written report critiquing the the system, setting, etc. I don't know how many systems you are familiar with now, but knowing a bunch of different systems pretty well (and having a strong sense of what each achieves) would be important if you went this direction. Sorry to ramble on, but this is definitely an area I think you should consider. [/QUOTE]
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