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Professional GM: Possible Return
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<blockquote data-quote="Captain_Commando" data-source="post: 4781464" data-attributes="member: 71848"><p>It's become easier to explain what I do to people by comparing it to clowns or magicians thank you very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>TODAY'S UPDATE</p><p></p><p>I've shortened standard game sessions to 2 1/2 - 3 hour lengths since I've been told that most potential clients probably can't fit the 4-5 hour length into their schedules. Right now all prices are halved because of the grand opening special ($7, $8.40, or $10.50 a player for a regular session with a normal number of 4 to 6 players). By the time they go back to normal, I may have some really good incentive for continued business. Depending on what sort of business I get this month, maybe I'll reduce the price further.</p><p></p><p>I've figured out that local businesses are most likely the way to go to creating client benefit packages. Food purveyors in particular. I may be able to get $5 coupons from one gourmet deli in the city and $1 coupons at another. People have to eat so they spend on food anyway. There are other basic necessities or luxuries I can try for as well (chocolate, bath products, barbers/hair salons, etc.). This sort of business partnering could cut the effective cost of my services for most of my potential clients. This may be the key to success.</p><p></p><p>Video game development teams might be a prime target for my services, probably not for team-building but perhaps for a break away from their computer screens into any place in the cosmos they can imagine. Plus they might see my services as a potential source of inspiration or a good way to brainstorm for their projects.</p><p></p><p>Delver's Requiem is available for request. I'll be demoing it at the Dave Arneson Memorial at the Compleat Strategist game store. Since It's going to be shorter than 4-5 hours, I'm thinking of a second game I could run at the same table afterwards. A short game that gives a nod to the original Blackmoor.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4781464, member: 71848"] It's become easier to explain what I do to people by comparing it to clowns or magicians thank you very much. :D TODAY'S UPDATE I've shortened standard game sessions to 2 1/2 - 3 hour lengths since I've been told that most potential clients probably can't fit the 4-5 hour length into their schedules. Right now all prices are halved because of the grand opening special ($7, $8.40, or $10.50 a player for a regular session with a normal number of 4 to 6 players). By the time they go back to normal, I may have some really good incentive for continued business. Depending on what sort of business I get this month, maybe I'll reduce the price further. I've figured out that local businesses are most likely the way to go to creating client benefit packages. Food purveyors in particular. I may be able to get $5 coupons from one gourmet deli in the city and $1 coupons at another. People have to eat so they spend on food anyway. There are other basic necessities or luxuries I can try for as well (chocolate, bath products, barbers/hair salons, etc.). This sort of business partnering could cut the effective cost of my services for most of my potential clients. This may be the key to success. Video game development teams might be a prime target for my services, probably not for team-building but perhaps for a break away from their computer screens into any place in the cosmos they can imagine. Plus they might see my services as a potential source of inspiration or a good way to brainstorm for their projects. Delver's Requiem is available for request. I'll be demoing it at the Dave Arneson Memorial at the Compleat Strategist game store. Since It's going to be shorter than 4-5 hours, I'm thinking of a second game I could run at the same table afterwards. A short game that gives a nod to the original Blackmoor. [/QUOTE]
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