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Professional GM: Possible Return
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<blockquote data-quote="Captain_Commando" data-source="post: 4785342" data-attributes="member: 71848"><p>Actually at a business networking party I met a professional photographer who's willing to trade services. </p><p></p><p>I passed the test from Reality Deviant Productions. I'm being offered a decent rate (2 cents a word) for a new writer. Once I get established from that I'll try the 2-4 page pdfs as well. By mid 2010, my writing should be in much greater demand.</p><p></p><p>I really am going to be getting new people into the game. I even give a link to WotC's quick start rules.</p><p></p><p>Since a new thread chronicling my exploits has been denied, I'll just keep posting updates on this one.</p><p></p><p>DAVE ARNESON MEMORIAL UPDATE</p><p></p><p>Today three groups ran games at the Compleat Strategist (the fourth was a no show). It was a decent turnout considering there wasn't a lot of advance notice.</p><p></p><p>I tested out and demonstrated "Delver's Requiem". I gained a lot of new insight into running the kinds of 1-shots that my writing/design style produces.</p><p></p><p>I had a big scare when halfway to the game store on the train I noticed that I'd left behind a significant portion of my adventuring notes in my rush. Surprisingly, I was able to reconstruct enough from memory to run the session. There's a big difference at the game table when you're not reading narrative from a script.</p><p></p><p>The players enjoyed the story and loved the combat. I was told that my story was much deeper than usual fare ( a good thing apparently). My encounter design for combat was likened to the "Legend of Zelda". I was a bit nervous but I managed to tell a good story and I even sang as the story's ghost bard for a particular scene. The diddy I made up was well-received. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm feeling more confident about running paid games. I may be able to add new adventures faster than before with the shorter length and the experience I've gained.</p></blockquote><p></p>
[QUOTE="Captain_Commando, post: 4785342, member: 71848"] Actually at a business networking party I met a professional photographer who's willing to trade services. I passed the test from Reality Deviant Productions. I'm being offered a decent rate (2 cents a word) for a new writer. Once I get established from that I'll try the 2-4 page pdfs as well. By mid 2010, my writing should be in much greater demand. I really am going to be getting new people into the game. I even give a link to WotC's quick start rules. Since a new thread chronicling my exploits has been denied, I'll just keep posting updates on this one. DAVE ARNESON MEMORIAL UPDATE Today three groups ran games at the Compleat Strategist (the fourth was a no show). It was a decent turnout considering there wasn't a lot of advance notice. I tested out and demonstrated "Delver's Requiem". I gained a lot of new insight into running the kinds of 1-shots that my writing/design style produces. I had a big scare when halfway to the game store on the train I noticed that I'd left behind a significant portion of my adventuring notes in my rush. Surprisingly, I was able to reconstruct enough from memory to run the session. There's a big difference at the game table when you're not reading narrative from a script. The players enjoyed the story and loved the combat. I was told that my story was much deeper than usual fare ( a good thing apparently). My encounter design for combat was likened to the "Legend of Zelda". I was a bit nervous but I managed to tell a good story and I even sang as the story's ghost bard for a particular scene. The diddy I made up was well-received. :) I'm feeling more confident about running paid games. I may be able to add new adventures faster than before with the shorter length and the experience I've gained. [/QUOTE]
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