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<blockquote data-quote="gamerprinter" data-source="post: 6286853" data-attributes="member: 50895"><p>I'm not sure exactly what you mean. Are you referring to standard PC classes - fighter, wizard, etc. or are you referring to NPCs of the world - expert, aristocrat, adept, or are you referring to all people - PC and NPC classes? I ask, because I differentiate NPC classes from PC classes.</p><p></p><p>In my own worlds, as well as settings I design for (especially Kaidan setting of Japanese horror) NPCs are generally never higher than 3rd level. In other words, I have never created an NPC with 4 or more levels of an NPC class - I max it at 3, generally. Not that I couldn't have an exception, but I've yet to create an NPC higher than 3rd level. In my perspective, a 3rd level Expert is a master, 2nd level is a journeyman, 1st level is an apprentice. Because most NPCs never adventure, they accumulate XP very, very slowly, thus a 3rd level NPC might be 40 years old or older.</p><p></p><p>I treat PCs differently. I can remember the level titles for various classes back in 1e, like Fighter 9th was a "lord". I've never really used those titles to be equivalent to an actual rank for a given PC, to me a given rank is fluid and really depends on the class level of that PC's boss. For example, while an important fortification might be assigned to a 9th level "lord", given different circumstances, a 5th level 'captain' might be assigned to that same fortification by a different lord, with different priorities on the defensable value of a given location. In one campaign a 12th level leader might be a general of an army, yet in another higher powered campaign, the generals might be 20th level PCs, and in such a campaign 12th level might be a unit commander.</p><p></p><p>So I guess my best answer is that rank value per level varies upon the campaign and circumstances. I don't hold all the PC/NPC levels as having equal rank value in every campaign - they differ always, and are totally based on a given campaign's circumstances.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6286853, member: 50895"] I'm not sure exactly what you mean. Are you referring to standard PC classes - fighter, wizard, etc. or are you referring to NPCs of the world - expert, aristocrat, adept, or are you referring to all people - PC and NPC classes? I ask, because I differentiate NPC classes from PC classes. In my own worlds, as well as settings I design for (especially Kaidan setting of Japanese horror) NPCs are generally never higher than 3rd level. In other words, I have never created an NPC with 4 or more levels of an NPC class - I max it at 3, generally. Not that I couldn't have an exception, but I've yet to create an NPC higher than 3rd level. In my perspective, a 3rd level Expert is a master, 2nd level is a journeyman, 1st level is an apprentice. Because most NPCs never adventure, they accumulate XP very, very slowly, thus a 3rd level NPC might be 40 years old or older. I treat PCs differently. I can remember the level titles for various classes back in 1e, like Fighter 9th was a "lord". I've never really used those titles to be equivalent to an actual rank for a given PC, to me a given rank is fluid and really depends on the class level of that PC's boss. For example, while an important fortification might be assigned to a 9th level "lord", given different circumstances, a 5th level 'captain' might be assigned to that same fortification by a different lord, with different priorities on the defensable value of a given location. In one campaign a 12th level leader might be a general of an army, yet in another higher powered campaign, the generals might be 20th level PCs, and in such a campaign 12th level might be a unit commander. So I guess my best answer is that rank value per level varies upon the campaign and circumstances. I don't hold all the PC/NPC levels as having equal rank value in every campaign - they differ always, and are totally based on a given campaign's circumstances. [/QUOTE]
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