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<blockquote data-quote="Umbran" data-source="post: 6286873" data-attributes="member: 177"><p>And every single mutiny that ever happens is people who originally agreed to obey you deciding they don't want to any more. And agreement at the time you leave port does not equate to continued agreement forever. One would expect that people crowded on a ship, drinking weak rum and smelling each other's BO for weeks for low pay - people who are already sketchy enough that they'll hire on to kill other people to take their goods - are not guaranteed to behave for extended periods just 'cause.</p><p></p><p>So, occasional intimidation to maintain order on ship should be expected. These are pirates, not the crew of the Queen Elizabeth II.</p><p></p><p></p><p></p><p>And in the life of an adventuring characters, extraordinary circumstances arise with painful, and often deadly, regularity. Pretty much any time you're dealing with the ship in-game is apt to be an extraordinary circumstance! So, your argument is fine if being a captain means, "We can hand-wave the routine stuff that happens off screen." But he won't keep the ship long if that's the description, now will he?</p><p></p><p>Being captain to most folks means being able to regularly undertake all the things that a captain will be asked to do. Compare the fighter-pirate, who has maxed out Profession (sailor) and 2nd level. You say he's competent enough. Fine. Take only a second-level Expert-pirate. In addition to the Profession, and the one other skill the fighter can max out, he's got four skills the Fighter doesn't. Let's call them Appraise, Sense Motive, Diplomacy, Gather Information. The Expert will know where the fat targets are more often (through Gather Information), will bribe his way past officials better, negotiate sales of cargo better. He'll have higher profit margins, and thus be able to pay for greater loyalty from his crew, who will generally be higher-quality sailors than the fighter can.</p><p></p><p>Without becoming an action hero (he's only second level), this Expert-captain will *economically* run rings around the fighter-captain, and just put him out of business. The only thing the Expert won't do better is swing a sword. But he'll have people who can do that for him.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6286873, member: 177"] And every single mutiny that ever happens is people who originally agreed to obey you deciding they don't want to any more. And agreement at the time you leave port does not equate to continued agreement forever. One would expect that people crowded on a ship, drinking weak rum and smelling each other's BO for weeks for low pay - people who are already sketchy enough that they'll hire on to kill other people to take their goods - are not guaranteed to behave for extended periods just 'cause. So, occasional intimidation to maintain order on ship should be expected. These are pirates, not the crew of the Queen Elizabeth II. And in the life of an adventuring characters, extraordinary circumstances arise with painful, and often deadly, regularity. Pretty much any time you're dealing with the ship in-game is apt to be an extraordinary circumstance! So, your argument is fine if being a captain means, "We can hand-wave the routine stuff that happens off screen." But he won't keep the ship long if that's the description, now will he? Being captain to most folks means being able to regularly undertake all the things that a captain will be asked to do. Compare the fighter-pirate, who has maxed out Profession (sailor) and 2nd level. You say he's competent enough. Fine. Take only a second-level Expert-pirate. In addition to the Profession, and the one other skill the fighter can max out, he's got four skills the Fighter doesn't. Let's call them Appraise, Sense Motive, Diplomacy, Gather Information. The Expert will know where the fat targets are more often (through Gather Information), will bribe his way past officials better, negotiate sales of cargo better. He'll have higher profit margins, and thus be able to pay for greater loyalty from his crew, who will generally be higher-quality sailors than the fighter can. Without becoming an action hero (he's only second level), this Expert-captain will *economically* run rings around the fighter-captain, and just put him out of business. The only thing the Expert won't do better is swing a sword. But he'll have people who can do that for him. [/QUOTE]
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