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<blockquote data-quote="gamerprinter" data-source="post: 6286921" data-attributes="member: 50895"><p>Ah, then I agree completely. As far as professions go, any class could opt to take any profession. While some PC classes might be more suited to a given profession, none should be excluded. I could see a "Thieves Guild" that doesn't include a single rogue, as bards, fighters, spellcasters are just as qualified to steal things, as any rogue might be. And I've certainly played an assassin type character that was only a spellcaster and had not a single rogue level, nor assassin prestige class - anyone can kill with extreme prejudice, you needn't have a level in assassin to be an assassin.</p><p></p><p></p><p></p><p>This is an assumption on your part, and perhaps very true in the games played at your table, conventions or whereever, but its very much untrue in all games that I play. Like in the real world US, where less than 1% control 99% of the money, in my campaign worlds, PCs/NPCs with levels higher than 3rd is a fraction of 1% of total sentient beings on a given prime material plane - something like .001% have levels above 3rd, which means spellcasters are a fraction of that. So in my worlds the total number of 3rd level NPCs is less than 1000, probably less than that. The total number of 20th level PC/NPCs in my worlds are less than 10 individuals total. Flying and teleporting is so rare that most people have never witnessed it happening, some uneducated people may believe these activities are fictional.</p><p></p><p></p><p></p><p>Again just because powerful magic exists doesn't mean that powerful magic is in common use. Many nations in our real world have access to nuclear weapons, yet, not since WW2 has anyone ever used nuclear weapons in war, and many of those nuclear nations (including the US) have participated in wars since that time. Just because we have access to nuclear weapons, doesn't mean that nuclear weapons should be used in war. Most fantasy settings do not resemble Eberron - and I don't think they should.</p><p></p><p></p><p></p><p>While I certainly don't play WOW (or any MMO), I do understand where you're coming from, in that, at one time back in 1e days, this is how we played our worlds. However, not since that time, have I ever done that. In fact, in most campaigns 1st - 20th level, the PCs spend their entire time in one nation, even one city (as long as there's plenty adventuring available - no need to go elsewhere to find it.) This means that the 1st level adventure party can certainly count on some population of 2nd - 20th level NPCs within close proximity to the 1st level party at any given time. They are not restricted to the 1st level region of the city (for example). On the other hand, 1st level parties shouldn't confront a 20th level spellcaster as part of a 1st level adventure - its the GMs responsibility to limit the encounters to level appropriate. So in my worlds the high level NPCs don't live in some excluded district reserved for high level people. All levels of rank in class exist in all places, its just that the vast majority of everyone is low level, and minimal use of spellcasting impact to the wider world in general.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6286921, member: 50895"] Ah, then I agree completely. As far as professions go, any class could opt to take any profession. While some PC classes might be more suited to a given profession, none should be excluded. I could see a "Thieves Guild" that doesn't include a single rogue, as bards, fighters, spellcasters are just as qualified to steal things, as any rogue might be. And I've certainly played an assassin type character that was only a spellcaster and had not a single rogue level, nor assassin prestige class - anyone can kill with extreme prejudice, you needn't have a level in assassin to be an assassin. This is an assumption on your part, and perhaps very true in the games played at your table, conventions or whereever, but its very much untrue in all games that I play. Like in the real world US, where less than 1% control 99% of the money, in my campaign worlds, PCs/NPCs with levels higher than 3rd is a fraction of 1% of total sentient beings on a given prime material plane - something like .001% have levels above 3rd, which means spellcasters are a fraction of that. So in my worlds the total number of 3rd level NPCs is less than 1000, probably less than that. The total number of 20th level PC/NPCs in my worlds are less than 10 individuals total. Flying and teleporting is so rare that most people have never witnessed it happening, some uneducated people may believe these activities are fictional. Again just because powerful magic exists doesn't mean that powerful magic is in common use. Many nations in our real world have access to nuclear weapons, yet, not since WW2 has anyone ever used nuclear weapons in war, and many of those nuclear nations (including the US) have participated in wars since that time. Just because we have access to nuclear weapons, doesn't mean that nuclear weapons should be used in war. Most fantasy settings do not resemble Eberron - and I don't think they should. While I certainly don't play WOW (or any MMO), I do understand where you're coming from, in that, at one time back in 1e days, this is how we played our worlds. However, not since that time, have I ever done that. In fact, in most campaigns 1st - 20th level, the PCs spend their entire time in one nation, even one city (as long as there's plenty adventuring available - no need to go elsewhere to find it.) This means that the 1st level adventure party can certainly count on some population of 2nd - 20th level NPCs within close proximity to the 1st level party at any given time. They are not restricted to the 1st level region of the city (for example). On the other hand, 1st level parties shouldn't confront a 20th level spellcaster as part of a 1st level adventure - its the GMs responsibility to limit the encounters to level appropriate. So in my worlds the high level NPCs don't live in some excluded district reserved for high level people. All levels of rank in class exist in all places, its just that the vast majority of everyone is low level, and minimal use of spellcasting impact to the wider world in general. [/QUOTE]
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