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<blockquote data-quote="Celebrim" data-source="post: 6287292" data-attributes="member: 4937"><p>Ok, I generally agree. But if the core skill list is simply 5 skills then a human fighter with 14 Int is well positioned to begin his career as a ship's captain. Granted, a fighter won't be as skilled in the core skills of being a captain and this might not be an optimal way to get where you are going, but he's always going to be fittingly at the van of the battle and he's going to have ranks in skills. Again, I see no reason why a list of 5 required skills (I'd quibble that Knowledge (Geography) is more essential than Intimidate) prevents anyone from becoming a sea captain by 2nd level - even if we are confined to core. </p><p></p><p>I also see no reason why a human character couldn't play Rogue 1/Fighter N to pick up basic skills. I see no reason to be infatuated with fighter if it works against the concept. In fact, I'd expect something like Rogue 1, then Fighter 6, then Duelist 10 to be a pretty straight foward 'pirate captain' career path. And again, you can be a somewhat compotent ship's captain by 2nd level. Life as a captain need not begin at a high heroic level but neither are you slogging through levels waiting to be your concept. In fact, so long as we define 'crew' as 'the other PCs', you can be the captain at 1st level. And if the DM is willing to give you a boat as part of the conception/inception of the campaign, you can have a hirelings right from the start really. After all, in 1e AD&D it wasn't unusual to have a war dog, or a hired porter, or a torchbearer, or man-at-arms along with the party at 1st level.</p><p></p><p>If we are not confined to core, then traits like Cosmopolitan and Education (available by default in an official FR or Eberron setting), greatly ease the pain of going cross class and are easy pick ups for our would be fighter skill monkey.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6287292, member: 4937"] Ok, I generally agree. But if the core skill list is simply 5 skills then a human fighter with 14 Int is well positioned to begin his career as a ship's captain. Granted, a fighter won't be as skilled in the core skills of being a captain and this might not be an optimal way to get where you are going, but he's always going to be fittingly at the van of the battle and he's going to have ranks in skills. Again, I see no reason why a list of 5 required skills (I'd quibble that Knowledge (Geography) is more essential than Intimidate) prevents anyone from becoming a sea captain by 2nd level - even if we are confined to core. I also see no reason why a human character couldn't play Rogue 1/Fighter N to pick up basic skills. I see no reason to be infatuated with fighter if it works against the concept. In fact, I'd expect something like Rogue 1, then Fighter 6, then Duelist 10 to be a pretty straight foward 'pirate captain' career path. And again, you can be a somewhat compotent ship's captain by 2nd level. Life as a captain need not begin at a high heroic level but neither are you slogging through levels waiting to be your concept. In fact, so long as we define 'crew' as 'the other PCs', you can be the captain at 1st level. And if the DM is willing to give you a boat as part of the conception/inception of the campaign, you can have a hirelings right from the start really. After all, in 1e AD&D it wasn't unusual to have a war dog, or a hired porter, or a torchbearer, or man-at-arms along with the party at 1st level. If we are not confined to core, then traits like Cosmopolitan and Education (available by default in an official FR or Eberron setting), greatly ease the pain of going cross class and are easy pick ups for our would be fighter skill monkey. [/QUOTE]
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