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<blockquote data-quote="Fenris-77" data-source="post: 7993362" data-attributes="member: 6993955"><p>Well, I guess it depends on whether or not you actually need a mechanic for that sort of thing or not. The combination of background and skill choice, especially with tools added in, gives some solid variety of professional type skills. Based on background, I would just allow the character to use backgrounds plus lifepath info essentially as tags that can be invoked to summon up knowledge that the character might possess that the player doesn't. Maybe based on an appropriate stat plus proficiency.</p><p></p><p>I don't personally think that 5e needs to devote design space to this sort of thing. Not every character has a 'profession' separate from their class, so the design space to add that in, but not for all characters, isn't immediately obvious. If you have a specific example that isn't covered by some combination of background and skills, and that example is important to the character concept and will also have an actual mechanical impact on play, I'd probably just create a new background feature to cover it and move on. In most cases I don't think that profession, separate from class, background and skills, is going to mechanically important on a regular basis, not regular enough to warrant additional rules anyway.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7993362, member: 6993955"] Well, I guess it depends on whether or not you actually need a mechanic for that sort of thing or not. The combination of background and skill choice, especially with tools added in, gives some solid variety of professional type skills. Based on background, I would just allow the character to use backgrounds plus lifepath info essentially as tags that can be invoked to summon up knowledge that the character might possess that the player doesn't. Maybe based on an appropriate stat plus proficiency. I don't personally think that 5e needs to devote design space to this sort of thing. Not every character has a 'profession' separate from their class, so the design space to add that in, but not for all characters, isn't immediately obvious. If you have a specific example that isn't covered by some combination of background and skills, and that example is important to the character concept and will also have an actual mechanical impact on play, I'd probably just create a new background feature to cover it and move on. In most cases I don't think that profession, separate from class, background and skills, is going to mechanically important on a regular basis, not regular enough to warrant additional rules anyway. [/QUOTE]
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