Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Professions in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Istbor" data-source="post: 7993521" data-attributes="member: 6801670"><p>The change can certainly be daunting, especially if you liked the more measured bits of past editions. I thought I did at the time, and then I played 5e and felt like this huge weight was lifted off me. </p><p></p><p>My world was now my world, and I didn't have to worry about some preexisting rule that I may or may not agreed with. If I envisioned something to be different, BAM. Done. </p><p></p><p>Now, I personally love, LOVE, world-building. And when I saw a lack of professions as you suggest as a possible issue that meant I got to decide how things work to some extent. </p><p></p><p>For example, some of my players expressed a desire for professions. Something far more granular that the current rules would adequately support.</p><p></p><p>I designed my own herbalist/potion crafting system for one, and for a couple others a whole fishing enterprise, and how that would work, what the challenges could/would be. </p><p></p><p>Did it mean I had to get off my duff and learn way too much about either topic in an appropriate time frame? Sure. Developing and running those two new systems was sorta fun for me. And more so when the players enjoyed the work put into it. I can understand if someone doesn't find that same enjoyment, or has that kind of time (I honestly don't think I spent much time on it, aside from some Wikipedia/research rabbit holes I fell into).</p><p></p><p>I feel like 5e opened up the world for me to tinker in it. And not having rigid rules for a myriad of professions and skills was certainly a big part of that.</p><p></p><p>I mean, thank the gods I don't have to worry about both a hide and move silently check anymore.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7993521, member: 6801670"] The change can certainly be daunting, especially if you liked the more measured bits of past editions. I thought I did at the time, and then I played 5e and felt like this huge weight was lifted off me. My world was now my world, and I didn't have to worry about some preexisting rule that I may or may not agreed with. If I envisioned something to be different, BAM. Done. Now, I personally love, LOVE, world-building. And when I saw a lack of professions as you suggest as a possible issue that meant I got to decide how things work to some extent. For example, some of my players expressed a desire for professions. Something far more granular that the current rules would adequately support. I designed my own herbalist/potion crafting system for one, and for a couple others a whole fishing enterprise, and how that would work, what the challenges could/would be. Did it mean I had to get off my duff and learn way too much about either topic in an appropriate time frame? Sure. Developing and running those two new systems was sorta fun for me. And more so when the players enjoyed the work put into it. I can understand if someone doesn't find that same enjoyment, or has that kind of time (I honestly don't think I spent much time on it, aside from some Wikipedia/research rabbit holes I fell into). I feel like 5e opened up the world for me to tinker in it. And not having rigid rules for a myriad of professions and skills was certainly a big part of that. I mean, thank the gods I don't have to worry about both a hide and move silently check anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Professions in 5e
Top