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<blockquote data-quote="jsaving" data-source="post: 7993616" data-attributes="member: 16726"><p>I'm very puzzled as to why there would need to be rules, or even a roll, for this. If a player wants their character to role-play a heretofore-unknown aspect of their history that gives them interesting role-playing opportunities without impacting their combat power, who cares? D&D novels do this all the time and it's hard to see why you'd want to close off that kind of thing in a campaign. In fact I'd give out a bonus XP award for that, provided the player didn't try to leverage her creativity into combat bonuses ("now that we agree I know about snakes, I want to coat my weapon with cobra venom...").</p></blockquote><p></p>
[QUOTE="jsaving, post: 7993616, member: 16726"] I'm very puzzled as to why there would need to be rules, or even a roll, for this. If a player wants their character to role-play a heretofore-unknown aspect of their history that gives them interesting role-playing opportunities without impacting their combat power, who cares? D&D novels do this all the time and it's hard to see why you'd want to close off that kind of thing in a campaign. In fact I'd give out a bonus XP award for that, provided the player didn't try to leverage her creativity into combat bonuses ("now that we agree I know about snakes, I want to coat my weapon with cobra venom..."). [/QUOTE]
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