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<blockquote data-quote="JiffyPopTart" data-source="post: 7993773" data-attributes="member: 4881"><p>You are going to like what you are going to like. If you like a crunchy system full of rules and tons of expansion books with more crunchy rules...then don't go down the 5e road....because not only is it fairly rules lite....the release schedule of new crunch is glacial.</p><p></p><p>That being said...here is my example of why I think the 5e system is "better" than 3e when it comes to skills.</p><p></p><p>3.Xe with a low INT barbarian: You get a grand total of ONE skill that your character is proficient at. <strong><strong>1</strong></strong>. You can Climb...or you can Swim...but you can't do both because you are too dumb to figure it out. You can split your skill points up between a couple skills, but then you run the risk of never getting "good" at either. Because of the large amount of different skills, each time a new skill comes along that brushes up against a different skill (Climb vs. Rope Use in regards to rappelling) you run the risk of diluting the skill that you picked into not working anymore if it gets tucked into a different one.</p><p></p><p>5e with a low INT barbarian: You are going to start with a few skills regardless of your INT. Each skill is much more general than 3.Xe so this may be comparable to being "skilled" at 10-12 different skills from the 3.Xe era. If you try to do ANYTHING that the GM thinks a barbarian is likely to know and it doesn't match up with a skill that you have....you can expect that you can still add your proficiency bonus to that roll as well. Maybe you didn't take Nature or Animal Handling as a skill, but your barbarianness might fill in for those in certain situations.</p><p></p><p>In the 3.Xe example....skills limit your character in an artificial way because of the detailed skill system. In 5e the loosened skill system allows the player and the GM to both "put the rubber to the road" in terms of a character operating mechanically the way they picture without having to change the RAW to get it there.</p><p></p><p>I'm not saying that YOU should think 5e skills are better than 3.Xe, i'm just pointing out how for me it opens up the game to using skill checks much more often and doing so.</p><p></p><p>*******************</p><p>To illustrate why I like the 5e skill system more....how long does it take you to give the RAW answer to the following question?</p><p>In 3.Xe, which skill check would a PC make to sneak past a creature who operates by smell? What's the DC?</p><p>In 5e, which skill check and DC would a PC make to sneak past a creature who operates by smell? What's the DC?</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7993773, member: 4881"] You are going to like what you are going to like. If you like a crunchy system full of rules and tons of expansion books with more crunchy rules...then don't go down the 5e road....because not only is it fairly rules lite....the release schedule of new crunch is glacial. That being said...here is my example of why I think the 5e system is "better" than 3e when it comes to skills. 3.Xe with a low INT barbarian: You get a grand total of ONE skill that your character is proficient at. [B][B]1[/B][/B]. You can Climb...or you can Swim...but you can't do both because you are too dumb to figure it out. You can split your skill points up between a couple skills, but then you run the risk of never getting "good" at either. Because of the large amount of different skills, each time a new skill comes along that brushes up against a different skill (Climb vs. Rope Use in regards to rappelling) you run the risk of diluting the skill that you picked into not working anymore if it gets tucked into a different one. 5e with a low INT barbarian: You are going to start with a few skills regardless of your INT. Each skill is much more general than 3.Xe so this may be comparable to being "skilled" at 10-12 different skills from the 3.Xe era. If you try to do ANYTHING that the GM thinks a barbarian is likely to know and it doesn't match up with a skill that you have....you can expect that you can still add your proficiency bonus to that roll as well. Maybe you didn't take Nature or Animal Handling as a skill, but your barbarianness might fill in for those in certain situations. In the 3.Xe example....skills limit your character in an artificial way because of the detailed skill system. In 5e the loosened skill system allows the player and the GM to both "put the rubber to the road" in terms of a character operating mechanically the way they picture without having to change the RAW to get it there. I'm not saying that YOU should think 5e skills are better than 3.Xe, i'm just pointing out how for me it opens up the game to using skill checks much more often and doing so. ******************* To illustrate why I like the 5e skill system more....how long does it take you to give the RAW answer to the following question? In 3.Xe, which skill check would a PC make to sneak past a creature who operates by smell? What's the DC? In 5e, which skill check and DC would a PC make to sneak past a creature who operates by smell? What's the DC? [/QUOTE]
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