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<blockquote data-quote="Umbran" data-source="post: 7994604" data-attributes="member: 177"><p>You could, but...</p><p></p><p>PCs don't get a whole lot of skills. Do professions actually come up often enough to take one the few skill slots a character has? How far do you have to stretch the profession-skill to make it worthwhile for a PC? How many activities already covered by other skills do you have to pack into the profession to make it work out? Does "profession" become the minmaxer's dream of "select from a picklist of activities I want to be able to do with a single skill slot"? Or if it is left to interpretation what is covered, does it become, "how well can the player wheedle the GM into accepting an activity is covered by the profession"?</p><p></p><p></p><p></p><p>Perhaps. You say that as if that's a flaw.</p><p></p><p>Systems that try to cover with RAW every appealing thing anyone can think up quickly become unwieldy, hard to playtest, and often hard to adopt, among other problems. The core RAW should be limited to cover stuff that's pretty central to the play experience.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7994604, member: 177"] You could, but... PCs don't get a whole lot of skills. Do professions actually come up often enough to take one the few skill slots a character has? How far do you have to stretch the profession-skill to make it worthwhile for a PC? How many activities already covered by other skills do you have to pack into the profession to make it work out? Does "profession" become the minmaxer's dream of "select from a picklist of activities I want to be able to do with a single skill slot"? Or if it is left to interpretation what is covered, does it become, "how well can the player wheedle the GM into accepting an activity is covered by the profession"? Perhaps. You say that as if that's a flaw. Systems that try to cover with RAW every appealing thing anyone can think up quickly become unwieldy, hard to playtest, and often hard to adopt, among other problems. The core RAW should be limited to cover stuff that's pretty central to the play experience. [/QUOTE]
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