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<blockquote data-quote="Fenris-77" data-source="post: 7995990" data-attributes="member: 6993955"><p>Adding to the tool proficiencies is a fine way to expand professions. That said, in any given case if you get a little tremor of doubt about the 'tool-ness' I'd go another way. Personally, in those cases I'd just count the background name as a non-ability-indexed skill that can be rolled like any other skill. So the character with the Soldier backgound has the skill <em>Soldier</em> in which he is proficient (roll plus stat applicable to specific task). In cases where the background isn't specific enough, I'd just name the skill after the profession. So you scholar background character who's a lawyer gets the <em>Lawyer</em> skill instead of one called scholar. I use those two examples because I think they both escape the usefulness of tools as a defining aspect of the job. Any profession should be covered by one or the other of a tool or skill IMO.</p><p></p><p>In cases where the profession skill might heavily overlap with an extant skill, say <em>Lawyer</em> and <em>History </em>for something to do with legal history I'd allow advantage on the roll. That gets a little bit trickier to adjudicate for something physical and combat related like Soldier, but even then I can think of examples, like giving advantage on deception checks to pass as a soldier, or advantage on attempts to persuade a soldier of something.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7995990, member: 6993955"] Adding to the tool proficiencies is a fine way to expand professions. That said, in any given case if you get a little tremor of doubt about the 'tool-ness' I'd go another way. Personally, in those cases I'd just count the background name as a non-ability-indexed skill that can be rolled like any other skill. So the character with the Soldier backgound has the skill [I]Soldier[/I] in which he is proficient (roll plus stat applicable to specific task). In cases where the background isn't specific enough, I'd just name the skill after the profession. So you scholar background character who's a lawyer gets the [I]Lawyer[/I] skill instead of one called scholar. I use those two examples because I think they both escape the usefulness of tools as a defining aspect of the job. Any profession should be covered by one or the other of a tool or skill IMO. In cases where the profession skill might heavily overlap with an extant skill, say [I]Lawyer[/I] and [I]History [/I]for something to do with legal history I'd allow advantage on the roll. That gets a little bit trickier to adjudicate for something physical and combat related like Soldier, but even then I can think of examples, like giving advantage on deception checks to pass as a soldier, or advantage on attempts to persuade a soldier of something. [/QUOTE]
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