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Professor DM interviews Critical Role Cast
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<blockquote data-quote="DEFCON 1" data-source="post: 9763073" data-attributes="member: 7006"><p>You're absolutely correct, none of us are really going to know the actual answers and I don't even think most of us actually care one way or the other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So all I can do is make a supposition as to why things happened as they did. As far as we on the outside are aware, CR was not offered money by WotC to stick with D&D and they chose to stick with D&D anyway instead of moving over to "their own" game. This could be for any number of reasons, but with my untrained eye I would venture to guess that it's because they know like we all know that hooking (general) your wagon to Dungeons & Dragons gets more eyeballs on your product and thus probably more sales than if anyone chose to do some independent thing. So a D&D stream will be more likely to have a larger audience than a Daggerheart one (which I think they already know to be true.)</p><p></p><p>It's the same reason why so many people who publish RPG products do so through DMs Guild or make products that are D&D expansions or D&D-adjacent-- the potential audience is exponentially bigger than just making a generic RPG product that is not in any way connected to the largest-selling and most popular RPG there has ever been. And if (general) you want to make money off your work... you go where the most dollars are.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9763073, member: 7006"] You're absolutely correct, none of us are really going to know the actual answers and I don't even think most of us actually care one way or the other. :) So all I can do is make a supposition as to why things happened as they did. As far as we on the outside are aware, CR was not offered money by WotC to stick with D&D and they chose to stick with D&D anyway instead of moving over to "their own" game. This could be for any number of reasons, but with my untrained eye I would venture to guess that it's because they know like we all know that hooking (general) your wagon to Dungeons & Dragons gets more eyeballs on your product and thus probably more sales than if anyone chose to do some independent thing. So a D&D stream will be more likely to have a larger audience than a Daggerheart one (which I think they already know to be true.) It's the same reason why so many people who publish RPG products do so through DMs Guild or make products that are D&D expansions or D&D-adjacent-- the potential audience is exponentially bigger than just making a generic RPG product that is not in any way connected to the largest-selling and most popular RPG there has ever been. And if (general) you want to make money off your work... you go where the most dollars are. [/QUOTE]
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