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Professor DM interviews Critical Role Cast
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<blockquote data-quote="DEFCON 1" data-source="post: 9763588" data-attributes="member: 7006"><p>The rules aren't a D&D adaptation/expansion (like say <em>Tales of the Valiant</em>, <em>Pathfinder</em> or <em>Level Up</em> are)... although the game does have a whole host of things that are mirrored from it (six ability scores that almost match to SDCIWCh perfectly, the same classes like Bard, Druid, Ranger, Rogue, Sorcerer etc.). But the real point is that the game was created in response to D&D. D&D was missing something in the rules that they wanted based upon how CR plays their games, so they decided to make their own game. And that's exactly why the 'fantasy heartbreaker' moniker got made in the first place. People heartbroken that D&D didn't give them what they truly wanted in their D&D game, so they had no choice but to make that game themselves. And then heartbroken that (more often than not) nobody else gave a damn about their new version of D&Dalike because no one can agree with what's actually wrong or missing in D&D and everyone has their only singular take on what needs to be changed and fixed and this new version doesn't give most other people what they want either.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9763588, member: 7006"] The rules aren't a D&D adaptation/expansion (like say [I]Tales of the Valiant[/I], [I]Pathfinder[/I] or [I]Level Up[/I] are)... although the game does have a whole host of things that are mirrored from it (six ability scores that almost match to SDCIWCh perfectly, the same classes like Bard, Druid, Ranger, Rogue, Sorcerer etc.). But the real point is that the game was created in response to D&D. D&D was missing something in the rules that they wanted based upon how CR plays their games, so they decided to make their own game. And that's exactly why the 'fantasy heartbreaker' moniker got made in the first place. People heartbroken that D&D didn't give them what they truly wanted in their D&D game, so they had no choice but to make that game themselves. And then heartbroken that (more often than not) nobody else gave a damn about their new version of D&Dalike because no one can agree with what's actually wrong or missing in D&D and everyone has their only singular take on what needs to be changed and fixed and this new version doesn't give most other people what they want either. [/QUOTE]
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