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<blockquote data-quote="Bloodweaver1" data-source="post: 2766277" data-attributes="member: 31459"><p>Inquisitor Caladan of the Radaint Order</p><p></p><p>[sblock]</p><p>[Code]</p><p></p><p>[B]Name[/B]: Inquisitor Caladan of the Radiant Order</p><p>[B]Class[/B]: Cleric 6 / RS of Lathander 7 [B]Age[/B]: 26</p><p>[B]Race[/B]: Human [B]Height[/B]: 6' 1"</p><p>[B]Size[/B]: Medium [B]Weight[/B]: 190 lbs</p><p>[B]Gender[/B]: Male [B]Eyes[/B]: Blue</p><p>[B]Alignment[/B]: Neutral Good [B]Hair[/B]: Short & Red</p><p>[B]Deity[/B]: Lathander [B]Skin[/B]: Weathered</p><p></p><p>[B]Class & Racial Traits:</p><p>Cleric Character Level[/B]</p><p>Turn Undead (11 / 12) 1 Feat at First, Third, Sixth, Ninth, Twelfth</p><p>Divine Spell Casting +1 Ability Modifier (x3) </p><p> </p><p>[B]Radiant Servant of Lathander Human[/B] </p><p>Extra Greater Turning (8) +1 Skill point at each additional level </p><p>Radiance (+2 Will - 10ft Radius) 1 Free Feat at 1st Level </p><p>Turn Undead (See Cleric) +4 Skills points at 1st Level </p><p>Divine Health (Immune to all Disease)</p><p>Maximize Healing</p><p>Bonus Domain (Glory) </p><p></p><p>[B]Str[/B]: 16 (+3) [B]Level[/B]: 13 [B]XP[/B]: 83000</p><p>[B]Dex[/B]: 10 (+0) [B]BAB[/B]: +9/+4 [B]HP[/B]: 80 (6d8+6 + 7d6+7)</p><p>[B]Con[/B]: 12 (+1) [B]Grapple[/B]: +11 [B]Dmg Red[/B]: -/-</p><p>[B]Int[/B]: 10 (+0) [B]Speed[/B]: 20' [B]Spell Res[/B]: -</p><p>[B]Wis[/B]: 20 (+5) [B]Init[/B]: +1 [B]Spell Save[/B]: - </p><p>[B]Cha[/B]: 20 (+5) [B]ACP[/B]: -6 [B]Arcane Spell Fail[/B]: 40%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor[/B]: 10 +11 +5 +0 +0 +0 +0 26</p><p>[B]Touch[/B]: 15 [B]Flat-Footed[/B]: 21</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort[/B]: 10 +1 +3 +14</p><p>[B]Ref[/B]: 4 +0 +3 +7</p><p>[B]Will[/B]: 10 +5 +5 +20</p><p></p><p>[B]Armor Bonus Dex ACP ASF Weight Cost[/B]</p><p>Mithreal Full Plate +3 +11 +1 -4 25% 25lbs 19500gp</p><p>Large Shield, Steal +3 +5 - -2 15% 15lb 9170gp</p><p></p><p>[B]Weapon Attack Damage Critical Range Weight Cost [/B] </p><p>[I]Chani[/I] Heavy Mace of Disrupting +4 +16/+11 1d8+7 x2 - 8 lbs 8312gp</p><p> *Includes casting of Greater Magical Weapon (+4)</p><p></p><p>[B]Turning Check Divine Spell Power Check Turning Damage[/B]</p><p> +9 +12 (3d6+18) x1.5</p><p>Improved Turning: +1 caster Level Can turn as free action</p><p></p><p>[B]Equipment Cost / Weight[/B] [B]Total Gold Spent[/B]: 109,679</p><p>Explorers outfit x3 (20 gp / 0 lb) [B]Total Gold Remaining[/B]: 4,021</p><p>Flint & Steel (1 gp / 0 lb)</p><p>Holy Symbol (Silver) (25 gp / 0 lb)</p><p>Belt Pouch (1 gp / .5 lb)</p><p>Healers Kit (50 gp / 1 lb)</p><p>Spell Pouch (500 gp / 0 lb)</p><p>Gauntlet of Oger Power (4,000 gp / 4 lb) </p><p>Wand of Cure Moderate (4,500 gp / 0 lb)</p><p>Cloak of Charisma +4 (16,000 gp / 2 lb</p><p>Periapt of Wisdom +4 (16,000 gp / 0 lb</p><p>Boots of Speed (12,000 gp / 1 lb)</p><p>Vest of Resistance +3 (9,000 gp / 0 lb)</p><p>Helm of Comprehend (5,200 gp / 3 lb)</p><p>Languages & Read Magic</p><p> [B]Potions[/B]</p><p>Hide from Undead x2 (100 gp / 0 lb)</p><p>Invisible, Potion x2 (600 gp / 0 lb)</p><p></p><p>[B]Caladan[/B]: </p><p>[B]Current Capacity[/B]: Light (60)</p><p>[B]Carry Capacity[/B]: Light: 0 – 76 Med.: 77 – 153 Heavy: 154 – 230 </p><p> Lift: 230 - 460 Drag: 1150</p><p></p><p>[B]Languages[/B]: All </p><p></p><p>[B]Feats[/B]: (6)</p><p>Empowered Turning, Improved Turning, Quick Turning, Extra Turning, </p><p>Domain Spell Spontaneity (Strength), Divine Spell Power (+12 Turning Check) </p><p></p><p>[B]Skill Points[/B]: 48 [B]Max Ranks[/B]: 16/8</p><p>[B]Skills Abil Ranks Mod Misc Total[/B]</p><p>Appraise Int 0 0 0 0</p><p>Balance Dex 0 0 -6 -6</p><p>Bluff Cha 0 +5 3</p><p>Climb Str 0 +3 -6 -3</p><p>[U]Concentration[/U] Con 11 +1 12</p><p>[U]Craft[/U] Int 0 0 0</p><p>Decipher Script Int 0 0 0 </p><p>[U]Diplomacy[/U] Cha 1 +5 6</p><p>Disable Device Dex 0 0 -6 -6</p><p>Disguise Cha 0 +5 5</p><p>Escape Artist Dex 0 0 -6 -6</p><p>Forgery Int 0 0 0</p><p>Gather Information Cha 0 +5 5</p><p>Handle Animal Cha 0 +5 5</p><p>[U]Heal[/U] Wis 5 +5 +2 12</p><p>Hide Dex 0 0 -6 -6</p><p>Intimidate Cha 0 +5 3</p><p>Jump Str 0 +3 -6 -3</p><p>[U]Knowledge (Religion)[/U] Int 12 0 12</p><p>[U]Knowledge (Planes)[/U] Int 5 0 5</p><p>Listen Wis 2 +5 7</p><p>Move Silently Dex 0 0 -6 -6</p><p>Open Lock Dex 0 0 -6 -6</p><p>Perform Cha 0 +5 5</p><p>[U]Profession [/U] Wis 0 +5 5 </p><p>Ride Dex 0 0 0 </p><p>Search Int 5 0 5</p><p>[U]Sense Motive[/U] Wis 0 +5 5</p><p>Sleight of Hand Dex 0 0 0</p><p>[U]Spellcraft[/U] Int 0 0 0</p><p>Spot Wis 2 +5 7</p><p>Survival Wis 0 +5 +4 9</p><p>Swim Str 0 +3 -12 -9 </p><p>Tumble Dex 0 0 -6 -6</p><p>Use Magic Device Cha 0 +5 5</p><p>Use Rope Dex 0 0 0</p><p>[U]Denotes Class Skill[/U]</p><p></p><p>[B]Spells[/B]</p><p>[B]Domains[/B]: Sun, Strength, Glory [B]Base DC[/B]: 15 + Spell Level [B]Bonus Spells[/B]: +5</p><p></p><p>[B]0 Level[/B] (10+1) [B]1st Level [/B] (10+1) [B]2nd Level[/B] (10+1) [B]3rd Level[/B] (9+1) </p><p>Detect Magic 3 Bless 2 Iron Silence (CoA) 2 Wrack (CoD) 1</p><p>Mending 2 Resurgance (CoD) 2 Curse ill Fortune(CoD)1 Prayer 2 </p><p>P. Food/Drink 1 Divine Favor 2 Hold Person 2 Create Food & Water 1 </p><p>Guidance 1 Doom 2 Silence 2 Magic Circle vs Evil 2</p><p>Light 2 Hide From Undead 2 Aid 2 Daylight 1</p><p>Resistance 1 [U]Disrupt Undead[/U] 1 [U]Heat Metal[/U] 2 Dispel Magic 2</p><p> [U]Searing Light[/U] (CoD) 1</p><p></p><p>[B]4th Level[/B] (9+1) [B]5th Level[/B] (8+1) [B]6th Level[/B] (7+1) [B]7th Level [/B] (6+1) </p><p>Shape Metal(RoF) 1 Earth Hammer(RoS) 1 Undeath to Dead 2 Holly Word 1</p><p>[S]Gr Magical Weapon[/S] 1 [U]Flame Strike[/U] 2 Wind Walk 1 Slime Wave (CoD) 1</p><p>Holly Smite 2 Divine Agility(CoD) 1 Banishment 2 Destruction 1</p><p>Divine Power 1 True Seeing 2 Gr Dispel Magic 1 Summon Monster 7 2</p><p>Free Movement 2 Break Enchantment 1 Stone Body (PgF) 1 Ethereal Jaunt 1</p><p>Restoration 2 [U]Bolt of Glory[/U] 1 [U]Sunbeam[/U] 1</p><p>[U]Fire Shield[/U] 1 Monstrous Regeneration (PgF) 1 </p><p> Blistering Radiance (CoAr)1 </p><p></p><p>[U]Denotes Domain Spell[/U]</p><p></p><p>[B]Spontaneous Spells[/B] </p><p>[B]Level 1 Level 2 Level 3 Level 4[/B]</p><p>Cure Light Wounds Cure Moderate Cure Serious Cure Critical </p><p>[I]Enlarge Person Bull's Strength Magic Vestment Spell Immunity[/I]</p><p> </p><p>[B]Level 5 Level 6 Level 7[/B] </p><p>Cure Light, Mass Cure Moderate, Mass Cure Serious, Mass </p><p>[I]Righteous Might StoneSkin Bigby's Grasping Hand[/I] </p><p></p><p>[I]Denotes Requirement of 1 Regular Turning Attempt to Cast[/I]</p><p>[/Code]</p><p>[/sblock]</p><p></p><p><u>Description:</u></p><p>[sblock]</p><p>Caladan stands at about 6’1” and has short fiery red hair with piercing blue eyes. His skin has a deep weathered tan to it, and he has an exotic facial tattoo that slightly covers the left side of his face and runs down the side of his neck. The tattoo is hardly noticeable when he is wearing his helmet. His equipment, though noticeably used, is kept in the best of condition. His mace, CHANI, which was given to him as a gift, hangs loosely at his hip. Hanging over his shoulders and falling past his knees is a heavy and earth tone cloak that helps protect him from the elements. Depicted on the chest plate of his armor and on his shield are detailed engravings of various symbols of Morning Lord. </p><p></p><p>Caladan hardly talks and when he does its more often than not five words or less. However, when it comes to cleansing a crypt of a foul presence or putting the restless souls back at ease, no one does it better than him. Caladan is a man of action and has little time for holding hands and warming up to the masses. He is more at home out under the heavens and the gaze of his lord with his fellow adventures than he ever will be in town or city. </p><p>[/sblock]</p><p></p><p><em>Background:</em></p><p>[sblock]</p><p>He was once a resident of Neverwinter, but that was a long time ago. A time when a mysterious and deadly plague had swept across the city killing all of those who came into contact with it. With no cure in site, the undead were soon to many to control and it was not long until the entire city was literally under siege. The plague ridden dead attacked and killed all of those that tried to stop them. Including those who were simply trying to get away and find shelter, which was the fate for Caladan’s pregnant wife and three-year-old son. One by one, the different sectors of the city began to fall and it quickly became the apparent that the walking dead were not as mindless as originally thought. With the hope that there was some kind of mastermind behind the attack, the City would call out for those few who were brave enough to help find and get rid of the leader. Caladan, for he dearly wished to put an end to the suffering of his loved ones, would answer the call. And with the help a few fellow adventures, he would help rid the City of the vile plague and destroy the Necromancer behind it. It was during this crusade that Caladan first came across the Sun God, Lathander and his teachings. With his determination to put his loved ones at rest and to route out the cause of their unrest, Caladan quickly became a devoted follower of Lathander and his teachings. </p><p></p><p>Later after his fellow adventures returned peace and order to the city, and Caladan finally went home. He realized that he had nothing to go home to. The plague and those behind it had taken everything from him and in return gave him a huge whole in his already heavy heart. With nothing left but his faith in Lathander and his new found friends. He buried his loved ones for good left and left Neverwinter with his new Religion. He set out across the region in hopes to prevent others from having to go through the same pain and anguish that he had too. </p><p></p><p>Eventually his exploits would catch the attention of those within the Radiant Order and after passing a serious and rugged tribunal he joined their ranks. He would spend many months training and studying within the order before heading back out in the region. This time his travels would take him all across the Realms. He would travel as far west as the exotic islands of The Moonshaes were CHANI was given to him for helping the spirit of a fellow cleric of Lathander find her peace. Then back west to the borders of the barren Hordelands were he received his tattoo from a Chieftain’s Priestess. He would also travel as far south as to the jungles of Tashalar and as far north as to the Spine of the World were he found his cloak after cleansing a crypt full decomposing skeletons. Over time he would rise through the ranks of the Order, gaining him to both prestige and status throughout the Clerigy. As well as the right to found his own church. </p><p> </p><p>A Pasture’s life, is not the life that Caladan chooses to have. For him there is too much to be done in the world and sitting ideally by in one place is not the best way to correct it. Not for him. Instead the Order bestowed upon him the title of Inquisitor. He is to be used as an extension of the church and as the arm and weapon of the Morning God. However, this new assignment does not take him back out into the Realms but rather to a place that he has never been too. A place very similar to the one that he left so long ago. A place called Waterdeep. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 2766277, member: 31459"] Inquisitor Caladan of the Radaint Order [sblock] [Code] [B]Name[/B]: Inquisitor Caladan of the Radiant Order [B]Class[/B]: Cleric 6 / RS of Lathander 7 [B]Age[/B]: 26 [B]Race[/B]: Human [B]Height[/B]: 6' 1" [B]Size[/B]: Medium [B]Weight[/B]: 190 lbs [B]Gender[/B]: Male [B]Eyes[/B]: Blue [B]Alignment[/B]: Neutral Good [B]Hair[/B]: Short & Red [B]Deity[/B]: Lathander [B]Skin[/B]: Weathered [B]Class & Racial Traits: Cleric Character Level[/B] Turn Undead (11 / 12) 1 Feat at First, Third, Sixth, Ninth, Twelfth Divine Spell Casting +1 Ability Modifier (x3) [B]Radiant Servant of Lathander Human[/B] Extra Greater Turning (8) +1 Skill point at each additional level Radiance (+2 Will - 10ft Radius) 1 Free Feat at 1st Level Turn Undead (See Cleric) +4 Skills points at 1st Level Divine Health (Immune to all Disease) Maximize Healing Bonus Domain (Glory) [B]Str[/B]: 16 (+3) [B]Level[/B]: 13 [B]XP[/B]: 83000 [B]Dex[/B]: 10 (+0) [B]BAB[/B]: +9/+4 [B]HP[/B]: 80 (6d8+6 + 7d6+7) [B]Con[/B]: 12 (+1) [B]Grapple[/B]: +11 [B]Dmg Red[/B]: -/- [B]Int[/B]: 10 (+0) [B]Speed[/B]: 20' [B]Spell Res[/B]: - [B]Wis[/B]: 20 (+5) [B]Init[/B]: +1 [B]Spell Save[/B]: - [B]Cha[/B]: 20 (+5) [B]ACP[/B]: -6 [B]Arcane Spell Fail[/B]: 40% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor[/B]: 10 +11 +5 +0 +0 +0 +0 26 [B]Touch[/B]: 15 [B]Flat-Footed[/B]: 21 [B]Base Mod Misc Total[/B] [B]Fort[/B]: 10 +1 +3 +14 [B]Ref[/B]: 4 +0 +3 +7 [B]Will[/B]: 10 +5 +5 +20 [B]Armor Bonus Dex ACP ASF Weight Cost[/B] Mithreal Full Plate +3 +11 +1 -4 25% 25lbs 19500gp Large Shield, Steal +3 +5 - -2 15% 15lb 9170gp [B]Weapon Attack Damage Critical Range Weight Cost [/B] [I]Chani[/I] Heavy Mace of Disrupting +4 +16/+11 1d8+7 x2 - 8 lbs 8312gp *Includes casting of Greater Magical Weapon (+4) [B]Turning Check Divine Spell Power Check Turning Damage[/B] +9 +12 (3d6+18) x1.5 Improved Turning: +1 caster Level Can turn as free action [B]Equipment Cost / Weight[/B] [B]Total Gold Spent[/B]: 109,679 Explorers outfit x3 (20 gp / 0 lb) [B]Total Gold Remaining[/B]: 4,021 Flint & Steel (1 gp / 0 lb) Holy Symbol (Silver) (25 gp / 0 lb) Belt Pouch (1 gp / .5 lb) Healers Kit (50 gp / 1 lb) Spell Pouch (500 gp / 0 lb) Gauntlet of Oger Power (4,000 gp / 4 lb) Wand of Cure Moderate (4,500 gp / 0 lb) Cloak of Charisma +4 (16,000 gp / 2 lb Periapt of Wisdom +4 (16,000 gp / 0 lb Boots of Speed (12,000 gp / 1 lb) Vest of Resistance +3 (9,000 gp / 0 lb) Helm of Comprehend (5,200 gp / 3 lb) Languages & Read Magic [B]Potions[/B] Hide from Undead x2 (100 gp / 0 lb) Invisible, Potion x2 (600 gp / 0 lb) [B]Caladan[/B]: [B]Current Capacity[/B]: Light (60) [B]Carry Capacity[/B]: Light: 0 – 76 Med.: 77 – 153 Heavy: 154 – 230 Lift: 230 - 460 Drag: 1150 [B]Languages[/B]: All [B]Feats[/B]: (6) Empowered Turning, Improved Turning, Quick Turning, Extra Turning, Domain Spell Spontaneity (Strength), Divine Spell Power (+12 Turning Check) [B]Skill Points[/B]: 48 [B]Max Ranks[/B]: 16/8 [B]Skills Abil Ranks Mod Misc Total[/B] Appraise Int 0 0 0 0 Balance Dex 0 0 -6 -6 Bluff Cha 0 +5 3 Climb Str 0 +3 -6 -3 [U]Concentration[/U] Con 11 +1 12 [U]Craft[/U] Int 0 0 0 Decipher Script Int 0 0 0 [U]Diplomacy[/U] Cha 1 +5 6 Disable Device Dex 0 0 -6 -6 Disguise Cha 0 +5 5 Escape Artist Dex 0 0 -6 -6 Forgery Int 0 0 0 Gather Information Cha 0 +5 5 Handle Animal Cha 0 +5 5 [U]Heal[/U] Wis 5 +5 +2 12 Hide Dex 0 0 -6 -6 Intimidate Cha 0 +5 3 Jump Str 0 +3 -6 -3 [U]Knowledge (Religion)[/U] Int 12 0 12 [U]Knowledge (Planes)[/U] Int 5 0 5 Listen Wis 2 +5 7 Move Silently Dex 0 0 -6 -6 Open Lock Dex 0 0 -6 -6 Perform Cha 0 +5 5 [U]Profession [/U] Wis 0 +5 5 Ride Dex 0 0 0 Search Int 5 0 5 [U]Sense Motive[/U] Wis 0 +5 5 Sleight of Hand Dex 0 0 0 [U]Spellcraft[/U] Int 0 0 0 Spot Wis 2 +5 7 Survival Wis 0 +5 +4 9 Swim Str 0 +3 -12 -9 Tumble Dex 0 0 -6 -6 Use Magic Device Cha 0 +5 5 Use Rope Dex 0 0 0 [U]Denotes Class Skill[/U] [B]Spells[/B] [B]Domains[/B]: Sun, Strength, Glory [B]Base DC[/B]: 15 + Spell Level [B]Bonus Spells[/B]: +5 [B]0 Level[/B] (10+1) [B]1st Level [/B] (10+1) [B]2nd Level[/B] (10+1) [B]3rd Level[/B] (9+1) Detect Magic 3 Bless 2 Iron Silence (CoA) 2 Wrack (CoD) 1 Mending 2 Resurgance (CoD) 2 Curse ill Fortune(CoD)1 Prayer 2 P. Food/Drink 1 Divine Favor 2 Hold Person 2 Create Food & Water 1 Guidance 1 Doom 2 Silence 2 Magic Circle vs Evil 2 Light 2 Hide From Undead 2 Aid 2 Daylight 1 Resistance 1 [U]Disrupt Undead[/U] 1 [U]Heat Metal[/U] 2 Dispel Magic 2 [U]Searing Light[/U] (CoD) 1 [B]4th Level[/B] (9+1) [B]5th Level[/B] (8+1) [B]6th Level[/B] (7+1) [B]7th Level [/B] (6+1) Shape Metal(RoF) 1 Earth Hammer(RoS) 1 Undeath to Dead 2 Holly Word 1 [S]Gr Magical Weapon[/S] 1 [U]Flame Strike[/U] 2 Wind Walk 1 Slime Wave (CoD) 1 Holly Smite 2 Divine Agility(CoD) 1 Banishment 2 Destruction 1 Divine Power 1 True Seeing 2 Gr Dispel Magic 1 Summon Monster 7 2 Free Movement 2 Break Enchantment 1 Stone Body (PgF) 1 Ethereal Jaunt 1 Restoration 2 [U]Bolt of Glory[/U] 1 [U]Sunbeam[/U] 1 [U]Fire Shield[/U] 1 Monstrous Regeneration (PgF) 1 Blistering Radiance (CoAr)1 [U]Denotes Domain Spell[/U] [B]Spontaneous Spells[/B] [B]Level 1 Level 2 Level 3 Level 4[/B] Cure Light Wounds Cure Moderate Cure Serious Cure Critical [I]Enlarge Person Bull's Strength Magic Vestment Spell Immunity[/I] [B]Level 5 Level 6 Level 7[/B] Cure Light, Mass Cure Moderate, Mass Cure Serious, Mass [I]Righteous Might StoneSkin Bigby's Grasping Hand[/I] [I]Denotes Requirement of 1 Regular Turning Attempt to Cast[/I] [/Code] [/sblock] [U]Description:[/U] [sblock] Caladan stands at about 6’1” and has short fiery red hair with piercing blue eyes. His skin has a deep weathered tan to it, and he has an exotic facial tattoo that slightly covers the left side of his face and runs down the side of his neck. The tattoo is hardly noticeable when he is wearing his helmet. His equipment, though noticeably used, is kept in the best of condition. His mace, CHANI, which was given to him as a gift, hangs loosely at his hip. Hanging over his shoulders and falling past his knees is a heavy and earth tone cloak that helps protect him from the elements. Depicted on the chest plate of his armor and on his shield are detailed engravings of various symbols of Morning Lord. Caladan hardly talks and when he does its more often than not five words or less. However, when it comes to cleansing a crypt of a foul presence or putting the restless souls back at ease, no one does it better than him. Caladan is a man of action and has little time for holding hands and warming up to the masses. He is more at home out under the heavens and the gaze of his lord with his fellow adventures than he ever will be in town or city. [/sblock] [I]Background:[/I] [sblock] He was once a resident of Neverwinter, but that was a long time ago. A time when a mysterious and deadly plague had swept across the city killing all of those who came into contact with it. With no cure in site, the undead were soon to many to control and it was not long until the entire city was literally under siege. The plague ridden dead attacked and killed all of those that tried to stop them. Including those who were simply trying to get away and find shelter, which was the fate for Caladan’s pregnant wife and three-year-old son. One by one, the different sectors of the city began to fall and it quickly became the apparent that the walking dead were not as mindless as originally thought. With the hope that there was some kind of mastermind behind the attack, the City would call out for those few who were brave enough to help find and get rid of the leader. Caladan, for he dearly wished to put an end to the suffering of his loved ones, would answer the call. And with the help a few fellow adventures, he would help rid the City of the vile plague and destroy the Necromancer behind it. It was during this crusade that Caladan first came across the Sun God, Lathander and his teachings. With his determination to put his loved ones at rest and to route out the cause of their unrest, Caladan quickly became a devoted follower of Lathander and his teachings. Later after his fellow adventures returned peace and order to the city, and Caladan finally went home. He realized that he had nothing to go home to. The plague and those behind it had taken everything from him and in return gave him a huge whole in his already heavy heart. With nothing left but his faith in Lathander and his new found friends. He buried his loved ones for good left and left Neverwinter with his new Religion. He set out across the region in hopes to prevent others from having to go through the same pain and anguish that he had too. Eventually his exploits would catch the attention of those within the Radiant Order and after passing a serious and rugged tribunal he joined their ranks. He would spend many months training and studying within the order before heading back out in the region. This time his travels would take him all across the Realms. He would travel as far west as the exotic islands of The Moonshaes were CHANI was given to him for helping the spirit of a fellow cleric of Lathander find her peace. Then back west to the borders of the barren Hordelands were he received his tattoo from a Chieftain’s Priestess. He would also travel as far south as to the jungles of Tashalar and as far north as to the Spine of the World were he found his cloak after cleansing a crypt full decomposing skeletons. Over time he would rise through the ranks of the Order, gaining him to both prestige and status throughout the Clerigy. As well as the right to found his own church. A Pasture’s life, is not the life that Caladan chooses to have. For him there is too much to be done in the world and sitting ideally by in one place is not the best way to correct it. Not for him. Instead the Order bestowed upon him the title of Inquisitor. He is to be used as an extension of the church and as the arm and weapon of the Morning God. However, this new assignment does not take him back out into the Realms but rather to a place that he has never been too. A place very similar to the one that he left so long ago. A place called Waterdeep. [/sblock] [/QUOTE]
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Professor Parsnip's "Vampires of Waterdeep" RG
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