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Professor Parsnip's "Vampires of Waterdeep" RG
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<blockquote data-quote="Mista Collins" data-source="post: 2767138" data-attributes="member: 13089"><p><strong>Armand Gutowz</strong></p><p></p><p>STAT BLOCK:</p><p>[sblock]Human Shadow-Walker Rogue7/TelflammerShadlowlord5</p><p>Neutral</p><p>XP: 83,000/91,000</p><p></p><p>Str 11 -- (2 pts) (+1 12th level bonus)</p><p>Dex 22 --(10 pts) (+2 racial bonus, +2 4th & 8th level bonus, +2 Gloves of Dex +2)</p><p>Con 12 -- (6 pts) (-2 racial bonus)</p><p>Int 14 -- (6 pts)</p><p>Wis 12 -- (4 pts)</p><p>Cha 8 -- (0 pts)</p><p></p><p><strong>Hit Points:</strong> 12d6+12 (68 HP)</p><p><strong>Armor Class:</strong> 30 (+8 <em>Mithral Chain Shirt +4</em>, +6 Dex, + 3 Natural, +3 Ring <strong>Protect.) Touch 19, Flat 30</strong></p><p><strong><strong>Init:</strong> +6 (Dex)</strong></p><p><strong><strong>BAB:</strong> +8/+3, Grap +8</strong></p><p><strong><strong>Speed: </strong> 30 ft (base 30)</strong></p><p><strong><strong>Fort:</strong> +6 (+3 base, +1 Con, +2 Cloak of Resistance +2)</strong></p><p><strong><strong>Ref:</strong> +17 (+9 base, +6 Dex, +2Cloak of Resistance +2)</strong></p><p><strong><strong>Will:</strong> +6 (+3 base, +1 Wis, +2 Cloak of Resistance +2)</strong></p><p><strong></strong></p><p><strong><strong>Attack:</strong></strong></p><p><strong>+15 melee <em>+1 Short Sword of Deadly Precision </em> (Dmg 1d6+1)</strong></p><p><strong>+15 ranged MW Light Crossbow (Dmg 1d8)</strong></p><p><strong></strong></p><p><strong><strong>Full Attack:</strong></strong></p><p><strong>+15/+10 melee <em>+1 Short Sword of Deadly Precision </em> (Dmg 1d6+1)</strong></p><p><strong></strong></p><p><strong>+15 ranged MW Light Crossbow (Dmg 1d8)</strong></p><p><strong></strong></p><p><strong>+13/+8 melee <em>+1 Short Sword of Deadly Precision </em> (Dmg 1d6+1) and +13 melee <em>+1 Short Sword of Deadly Precision </em> (Dmg 1d6) <---TWF</strong></p><p><strong></strong></p><p><strong><strong>Languages:</strong> Common, Elven, Draconic</strong></p><p><strong></strong></p><p><strong><strong>Skills:</strong> (110 skill points)</strong></p><p><strong>Balance +18 (10 ranks, +6 Dex, +2 Tumble Synergy)</strong></p><p><strong>Climb +10 (10 ranks)</strong></p><p><strong>Disable Device +14 (10 ranks, +2 Int, +2 MW Thieves' Tools)</strong></p><p><strong>Escape Artist +11 (5 ranks, +6 Dex)</strong></p><p><strong>Hide +30 (15 ranks, +6 Dex, +5 Cloak of Elvenkind, +4 Racial)</strong></p><p><strong>Jump +12 (10 ranks, +2 Tumble Synergy)</strong></p><p><strong>Listen +16 (15 ranks, +1 Wis)</strong></p><p><strong>Move Silently +26 (15 ranks, +6 Dex, +5 Boots of Elvenkind)</strong></p><p><strong>Open Lock +18 (10 ranks, +6 Dex, +2 MW Thieves' Tools)</strong></p><p><strong>Search +12 (10 ranks, +2 Int)</strong></p><p><strong>Sleight of Hand +16 (10 ranks, +6 Dex)</strong></p><p><strong>Spot +21 (15 ranks, +1 Wis, +5 Eyes of the Eagle)</strong></p><p><strong>Tumble +18 (10 ranks, +6 Dex, +2 Jump Synergy)</strong></p><p><strong></strong></p><p><strong><strong>Feats:</strong></strong></p><p><strong>Dodge (1st level)</strong></p><p><strong>Mobility (Bonus human feat)</strong></p><p><strong>Blindfight (3rd level)</strong></p><p><strong>Spring Attack (6th level)</strong></p><p><strong>Weapon Finesse (9th level)</strong></p><p><strong>Two Weapon Fighting (12th level)</strong></p><p><strong></strong></p><p><strong><strong>Racial Traits:</strong></strong></p><p><strong>+2 Dex, -2 Con</strong></p><p><strong>Darkvision 60’</strong></p><p><strong>+4 Racial bonus to Hide</strong></p><p><strong>Lightblindess</strong></p><p><strong>Spell-like Abilities (under spell section)</strong></p><p><strong></strong></p><p><strong><strong>Rogue Abilities:</strong></strong></p><p><strong>Sneak Attack +4d6 (+6d6 if with <em>Shadow</em> and <em>Darkness</em>)</strong></p><p><strong>Trapfinding</strong></p><p><strong>Evasion</strong></p><p><strong>Trap Sense +2</strong></p><p><strong>Uncanny Dodge</strong></p><p><strong></strong></p><p><strong><strong>Telflammer Shadowlord Abilities:</strong></strong></p><p><strong>Shadowsight - Can see through any normal or magical darkness up to 60'</strong></p><p><strong>Shadow Jump - Dimension Door from shadow to shadow for a total of 100ft per day</strong></p><p><strong>Shadow Blur - Under effect of a blur spell as long as he isn't in sunlight or the illumination of a light source</strong></p><p><strong>Shadow Walk - Gains an extra use of the Shadow-Walkers <em>Shadow Walk </em> ability </strong></p><p><strong>Shadow Pounce - Can execute a full-attack after using an ability, spell or effect with the teleportation descriptor.</strong></p><p><strong>Shadow Discorporation - If he is in a shadow or darkness, any damage that would reduce him to 0 hit points or below instead has a chance to discorporate him. He must make a Reflex Save (DC 5 + dmg dealt). If successful, he simply breaks apart in dozens of flitting shadows and vanishes, along with he was holding or carrying. At the next sunset, he reappears at a spot of his choosing within one mile of the place where he was forced to discorporate. While discorporated, he simply does not exist - he can do nothing, nor can any of his enemies do anything to him.</strong></p><p><strong></strong></p><p><strong><strong>Spells (CL: 5, Spells per Day 3/2, DC 12+spell level):</strong></strong></p><p><strong>1st Level - <em>blindness/deafness*, chill touch, darkness, darkvision, invisibility*, knock*, levitate, shadow mask, shadow spray</em></strong></p><p><strong>2nd Level - <em>air walk, blacklight, displacement, haste**, improved invisibility, nondetection, vampiric touch</em></strong></p><p><strong>* those memorized</strong></p><p><strong></strong></p><p><strong><strong>Spell-Like Abilities (CL: 12):</strong></strong></p><p><strong>Shadow Mask 3/day</strong></p><p><strong>Dimension Door 2/day</strong></p><p><strong>Darkness 3/day</strong></p><p><strong>Shadow Spray 3/day</strong></p><p><strong>Shadow Walk 2/day</strong></p><p><strong></strong></p><p><strong>Equipment:</strong></p><p><strong><em>Shadow</em> and <em>Darkness</em> (2 +1 Deadly Precision Short Swords) (18,310gp, 2lbs each)</strong></p><p><strong>Gloves of Dexterity +2 (4000gp)</strong></p><p><strong>Mithral Shirt +4 (17,100, 10lbs)</strong></p><p><strong>Ring of Protection +3 (18,000gp)</strong></p><p><strong>Amulet of Natural Armor +3 (18,000gp)</strong></p><p><strong>Boots of Elvenkind (2,500gp, 1lbs)</strong></p><p><strong><em>Shadow's Embrace</em> (Cloak of Elvenkind/Resistance +2) (7,750gp, 1lbs)</strong></p><p><strong>Eyes of the Eagle (2,500gp)</strong></p><p><strong>MW Light Crossbow (335gp, 4lbs)</strong></p><p><strong>20 Crossbow Bolts (2gp, 2lbs)</strong></p><p><strong>Heward's Handy Haversack (2,000gp, 5lbs)</strong></p><p><strong>MW Thieves' Tools (100gp, 2lbs)*</strong></p><p><strong>MW Manacles (50gp. 2lbs)*</strong></p><p><strong>Amazing Lock (150gp, 1lbs)*</strong></p><p><strong>Chain 20ft (60gp, 4lbs)*</strong></p><p><strong>Grappling Hook (1gp, 4lbs)*</strong></p><p><strong>Silk Rope 100ft (20gp, 10lbs)*</strong></p><p><strong>Signet Ring (5lbs, --lbs)</strong></p><p><strong>Scroll Case (1gp, .5lbs)*</strong></p><p><strong>Inkpen (1sp, --lbs)*</strong></p><p><strong>Vial of Ink (8gp, --lbs)*</strong></p><p><strong>Sheets of Paper x10 (4gp, --lbs)*</strong></p><p><strong>Waterskin (1gp, 4lbs)*</strong></p><p><strong>Trail Rations x6 (3gp, 6lbs)*</strong></p><p><strong>Empty Sack (1sp, .5lbs)*</strong></p><p><strong>Sack with 77pp (1sp, 2.04lbs)*</strong></p><p><strong>Explorer's Outfit (10gp, 8lbs)</strong></p><p><strong>Belt Pouch with 8gp, 7sp (1gp, .8lbs)</strong></p><p><strong>Wealth Remaining: 77pp, 8gp, 7sp</strong></p><p><strong>Weight Carried: 35.8/38lbs</strong></p><p><strong>* Item Weight not added to total because it is in Heward's Handy Haversack</strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>DESCRIPTION:</strong></p><p><strong>[sblock]You catch a glimpse mithral armor and two black hilts, that probably belong to shortswords, underneath the man's pitch black cloak that seems to almost absorb what little light the day provides. Squinting dark green eyes, that have probably seen quite a few years, can easily be seen behind a set of crystal lenses as the man moves gracefully despite his large frame. Even with the overcast weather, his shadow still appears dark, crisp, and unnatural.</strong></p><p><strong></strong></p><p><strong><strong>AGE:</strong> 27</strong></p><p><strong><strong>HEIGHT:</strong> 6'5"</strong></p><p><strong><strong>WEIGHT:</strong> 196lbs</strong></p><p><strong><strong>EYES: </strong> Dark Green</strong></p><p><strong><strong>HAIR:</strong> Brown</strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>BACKGROUND:</strong></p><p><strong>[sblock]Born in the city of Telflamm, Armand had a short childhood. Both parents became ill with fever and died when Armand was only 7 years old. Forced to the streets, he learned many skills of the criminal trade. After four years of stealing to survive, he was discovered by a member of the Shadowmasters Thieves' Guild. Dalkon took Armand under his wing and had the young boy run many errands on behalf of the guild. Learning even more of the criminal trade, Armand slowly grew into a very able member of the Shadowmasters Thieves Guild. By the age of 16, Armand had made a decent name for himself in the City of Telflamm. He was no longer stealing to survive, but stealing to better his life and his standing with the guild.</strong></p><p><strong></strong></p><p><strong>After so many years with the Telflammar Thieves' Guild and proving his worth when he helped the Shadowmasters drive out Evgruth and his pirate fleet from Telflamm during that night filled with murders and arson, Armand was offered an opportunity to join the inner circle of the Shadowmaster Thieves Guild. Given the Ritual of Shadow Walking in which part of Armand's life force and soul was exchanged for shadowstuff, he had finally become a Telflammar Shadowlord.</strong></p><p><strong></strong></p><p><strong>Now almost six years after the Ritual of Shadow Walking and becoming a Shadowlord, Armand is close to reaching the final stages of being a Shadowlord. He was given the task of searching down a man, who had information that could endanger many of the Shadowlords. This assignment brought him to the great city of Waterdeep, where he finally came across the man, already dead from the knife of a cutpurse.[/sblock]</strong></p></blockquote><p></p>
[QUOTE="Mista Collins, post: 2767138, member: 13089"] [b]Armand Gutowz[/b] STAT BLOCK: [sblock]Human Shadow-Walker Rogue7/TelflammerShadlowlord5 Neutral XP: 83,000/91,000 Str 11 -- (2 pts) (+1 12th level bonus) Dex 22 --(10 pts) (+2 racial bonus, +2 4th & 8th level bonus, +2 Gloves of Dex +2) Con 12 -- (6 pts) (-2 racial bonus) Int 14 -- (6 pts) Wis 12 -- (4 pts) Cha 8 -- (0 pts) [B]Hit Points:[/B] 12d6+12 (68 HP) [B]Armor Class:[/B] 30 (+8 [I]Mithral Chain Shirt +4[/I], +6 Dex, + 3 Natural, +3 Ring [B]Protect.) Touch 19, Flat 30 [B]Init:[/B] +6 (Dex) [B]BAB:[/B] +8/+3, Grap +8 [B]Speed: [/B] 30 ft (base 30) [B]Fort:[/B] +6 (+3 base, +1 Con, +2 Cloak of Resistance +2) [B]Ref:[/B] +17 (+9 base, +6 Dex, +2Cloak of Resistance +2) [B]Will:[/B] +6 (+3 base, +1 Wis, +2 Cloak of Resistance +2) [B]Attack:[/B] +15 melee [I]+1 Short Sword of Deadly Precision [/I] (Dmg 1d6+1) +15 ranged MW Light Crossbow (Dmg 1d8) [B]Full Attack:[/B] +15/+10 melee [I]+1 Short Sword of Deadly Precision [/I] (Dmg 1d6+1) +15 ranged MW Light Crossbow (Dmg 1d8) +13/+8 melee [I]+1 Short Sword of Deadly Precision [/I] (Dmg 1d6+1) and +13 melee [I]+1 Short Sword of Deadly Precision [/I] (Dmg 1d6) <---TWF [B]Languages:[/B] Common, Elven, Draconic [B]Skills:[/B] (110 skill points) Balance +18 (10 ranks, +6 Dex, +2 Tumble Synergy) Climb +10 (10 ranks) Disable Device +14 (10 ranks, +2 Int, +2 MW Thieves' Tools) Escape Artist +11 (5 ranks, +6 Dex) Hide +30 (15 ranks, +6 Dex, +5 Cloak of Elvenkind, +4 Racial) Jump +12 (10 ranks, +2 Tumble Synergy) Listen +16 (15 ranks, +1 Wis) Move Silently +26 (15 ranks, +6 Dex, +5 Boots of Elvenkind) Open Lock +18 (10 ranks, +6 Dex, +2 MW Thieves' Tools) Search +12 (10 ranks, +2 Int) Sleight of Hand +16 (10 ranks, +6 Dex) Spot +21 (15 ranks, +1 Wis, +5 Eyes of the Eagle) Tumble +18 (10 ranks, +6 Dex, +2 Jump Synergy) [B]Feats:[/B] Dodge (1st level) Mobility (Bonus human feat) Blindfight (3rd level) Spring Attack (6th level) Weapon Finesse (9th level) Two Weapon Fighting (12th level) [B]Racial Traits:[/B] +2 Dex, -2 Con Darkvision 60’ +4 Racial bonus to Hide Lightblindess Spell-like Abilities (under spell section) [B]Rogue Abilities:[/B] Sneak Attack +4d6 (+6d6 if with [I]Shadow[/I] and [I]Darkness[/I]) Trapfinding Evasion Trap Sense +2 Uncanny Dodge [B]Telflammer Shadowlord Abilities:[/B] Shadowsight - Can see through any normal or magical darkness up to 60' Shadow Jump - Dimension Door from shadow to shadow for a total of 100ft per day Shadow Blur - Under effect of a blur spell as long as he isn't in sunlight or the illumination of a light source Shadow Walk - Gains an extra use of the Shadow-Walkers [I]Shadow Walk [/I] ability Shadow Pounce - Can execute a full-attack after using an ability, spell or effect with the teleportation descriptor. Shadow Discorporation - If he is in a shadow or darkness, any damage that would reduce him to 0 hit points or below instead has a chance to discorporate him. He must make a Reflex Save (DC 5 + dmg dealt). If successful, he simply breaks apart in dozens of flitting shadows and vanishes, along with he was holding or carrying. At the next sunset, he reappears at a spot of his choosing within one mile of the place where he was forced to discorporate. While discorporated, he simply does not exist - he can do nothing, nor can any of his enemies do anything to him. [B]Spells (CL: 5, Spells per Day 3/2, DC 12+spell level):[/B] 1st Level - [I]blindness/deafness*, chill touch, darkness, darkvision, invisibility*, knock*, levitate, shadow mask, shadow spray[/I] 2nd Level - [I]air walk, blacklight, displacement, haste**, improved invisibility, nondetection, vampiric touch[/I] * those memorized [B]Spell-Like Abilities (CL: 12):[/B] Shadow Mask 3/day Dimension Door 2/day Darkness 3/day Shadow Spray 3/day Shadow Walk 2/day Equipment: [I]Shadow[/I] and [I]Darkness[/I] (2 +1 Deadly Precision Short Swords) (18,310gp, 2lbs each) Gloves of Dexterity +2 (4000gp) Mithral Shirt +4 (17,100, 10lbs) Ring of Protection +3 (18,000gp) Amulet of Natural Armor +3 (18,000gp) Boots of Elvenkind (2,500gp, 1lbs) [I]Shadow's Embrace[/I] (Cloak of Elvenkind/Resistance +2) (7,750gp, 1lbs) Eyes of the Eagle (2,500gp) MW Light Crossbow (335gp, 4lbs) 20 Crossbow Bolts (2gp, 2lbs) Heward's Handy Haversack (2,000gp, 5lbs) MW Thieves' Tools (100gp, 2lbs)* MW Manacles (50gp. 2lbs)* Amazing Lock (150gp, 1lbs)* Chain 20ft (60gp, 4lbs)* Grappling Hook (1gp, 4lbs)* Silk Rope 100ft (20gp, 10lbs)* Signet Ring (5lbs, --lbs) Scroll Case (1gp, .5lbs)* Inkpen (1sp, --lbs)* Vial of Ink (8gp, --lbs)* Sheets of Paper x10 (4gp, --lbs)* Waterskin (1gp, 4lbs)* Trail Rations x6 (3gp, 6lbs)* Empty Sack (1sp, .5lbs)* Sack with 77pp (1sp, 2.04lbs)* Explorer's Outfit (10gp, 8lbs) Belt Pouch with 8gp, 7sp (1gp, .8lbs) Wealth Remaining: 77pp, 8gp, 7sp Weight Carried: 35.8/38lbs * Item Weight not added to total because it is in Heward's Handy Haversack [/sblock] DESCRIPTION: [sblock]You catch a glimpse mithral armor and two black hilts, that probably belong to shortswords, underneath the man's pitch black cloak that seems to almost absorb what little light the day provides. Squinting dark green eyes, that have probably seen quite a few years, can easily be seen behind a set of crystal lenses as the man moves gracefully despite his large frame. Even with the overcast weather, his shadow still appears dark, crisp, and unnatural. [B]AGE:[/B] 27 [B]HEIGHT:[/B] 6'5" [B]WEIGHT:[/B] 196lbs [B]EYES: [/B] Dark Green [B]HAIR:[/B] Brown [/sblock] BACKGROUND: [sblock]Born in the city of Telflamm, Armand had a short childhood. Both parents became ill with fever and died when Armand was only 7 years old. Forced to the streets, he learned many skills of the criminal trade. After four years of stealing to survive, he was discovered by a member of the Shadowmasters Thieves' Guild. Dalkon took Armand under his wing and had the young boy run many errands on behalf of the guild. Learning even more of the criminal trade, Armand slowly grew into a very able member of the Shadowmasters Thieves Guild. By the age of 16, Armand had made a decent name for himself in the City of Telflamm. He was no longer stealing to survive, but stealing to better his life and his standing with the guild. After so many years with the Telflammar Thieves' Guild and proving his worth when he helped the Shadowmasters drive out Evgruth and his pirate fleet from Telflamm during that night filled with murders and arson, Armand was offered an opportunity to join the inner circle of the Shadowmaster Thieves Guild. Given the Ritual of Shadow Walking in which part of Armand's life force and soul was exchanged for shadowstuff, he had finally become a Telflammar Shadowlord. Now almost six years after the Ritual of Shadow Walking and becoming a Shadowlord, Armand is close to reaching the final stages of being a Shadowlord. He was given the task of searching down a man, who had information that could endanger many of the Shadowlords. This assignment brought him to the great city of Waterdeep, where he finally came across the man, already dead from the knife of a cutpurse.[/sblock][/B] [/QUOTE]
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