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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Leatherhead" data-source="post: 6604705" data-attributes="member: 53176"><p>How about:</p><p></p><p>The Artificer shouldn't be a Wizard because the Artificer doesn't use spellbooks, they use items.</p><p>The counterpoint will naturally be "Wizards can use items!" Well Wizards can use weapons too, that doesn't make them a Fighter. The class features make them different, and the Wizards primary class feature is the spellbook.</p><p></p><p>The "spells" that an Artificer has are more of a mechanical hang over, it wasn't meant to be a full caster, just to have limited magical resources. The fact that people can easily see the Artificer as a 1/2 or 1/3 caster speaks volumes to exactly how important spells are to the Artificer package: A side note really. I Belive that the Artificer could be a sub-class of the Rogue or Bard, because they are the best at tinkering and using items currently. However, I wouldn't be disappointed if they made a new 1/2 Caster just as long as they got the tinkering bits down right.</p><p></p><p>For the Psion, it's obvious people want them to use power points<em> instead </em>of spell slots. Which is a significant departure from all the existing classes. Even the Sorcerer, who despite their metamagic, still has to primarily use spell slots. The Psycic Warrior is could be just another Fighter Subclass, but the Psion would require a different core mechanic, and thus a new class. </p><p></p><p>The Warlord is mostly a matter of people adjusting to scale. Any character with a full suite of Warlord powers would simply break 5e over their pinky finger. When they look at the Battlemaster, it seems anemic in comparison. But at-will healing doesn't exist, actions are tightly limited, and numeric bonuses are tied down or traded away for advantage where ever possible. The alternative to a Battlemaster would be to make an Alternate Bard, like the Alternate Ranger, that runs off of superiority dice instead of spells. And that would be a lot of work.</p><p></p><p></p><p></p><p>And incidentally, your dwarf can't use heavy armor without a feet.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6604705, member: 53176"] How about: The Artificer shouldn't be a Wizard because the Artificer doesn't use spellbooks, they use items. The counterpoint will naturally be "Wizards can use items!" Well Wizards can use weapons too, that doesn't make them a Fighter. The class features make them different, and the Wizards primary class feature is the spellbook. The "spells" that an Artificer has are more of a mechanical hang over, it wasn't meant to be a full caster, just to have limited magical resources. The fact that people can easily see the Artificer as a 1/2 or 1/3 caster speaks volumes to exactly how important spells are to the Artificer package: A side note really. I Belive that the Artificer could be a sub-class of the Rogue or Bard, because they are the best at tinkering and using items currently. However, I wouldn't be disappointed if they made a new 1/2 Caster just as long as they got the tinkering bits down right. For the Psion, it's obvious people want them to use power points[I] instead [/I]of spell slots. Which is a significant departure from all the existing classes. Even the Sorcerer, who despite their metamagic, still has to primarily use spell slots. The Psycic Warrior is could be just another Fighter Subclass, but the Psion would require a different core mechanic, and thus a new class. The Warlord is mostly a matter of people adjusting to scale. Any character with a full suite of Warlord powers would simply break 5e over their pinky finger. When they look at the Battlemaster, it seems anemic in comparison. But at-will healing doesn't exist, actions are tightly limited, and numeric bonuses are tied down or traded away for advantage where ever possible. The alternative to a Battlemaster would be to make an Alternate Bard, like the Alternate Ranger, that runs off of superiority dice instead of spells. And that would be a lot of work. And incidentally, your dwarf can't use heavy armor without a feet. [/QUOTE]
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Proficiencies don't make the class. Do they?
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