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Proficiencies don't make the class. Do they?
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<blockquote data-quote="The Human Target" data-source="post: 6604781" data-attributes="member: 22574"><p>Sure, to a point I agree with that.</p><p></p><p>But I'd say you could come up with an interesting mechanic for any class idea.</p><p></p><p>The artificer has a bunch of obvious stuff that could go with it.</p><p></p><p>You could maker a pastry chef class with a unique mechanic.</p><p></p><p>And you can still boil a lot of classes down to "like class x but with different spells." I mean is the druid that different from a cleric in most ways?</p><p></p><p>What is and isn't a class is pretty ephemeral.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 6604781, member: 22574"] Sure, to a point I agree with that. But I'd say you could come up with an interesting mechanic for any class idea. The artificer has a bunch of obvious stuff that could go with it. You could maker a pastry chef class with a unique mechanic. And you can still boil a lot of classes down to "like class x but with different spells." I mean is the druid that different from a cleric in most ways? What is and isn't a class is pretty ephemeral. [/QUOTE]
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Community
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Proficiencies don't make the class. Do they?
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