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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Minigiant" data-source="post: 6605785" data-attributes="member: 63508"><p>But couldn't you do the same with a wizard?</p><p></p><p><strong>TO BE FAIR</strong>, I do have a artificer-like full class in my world I'm working on. But it is called a maven.</p><p></p><p>But I'd created 3 big class features for it.</p><p></p><p><strong>Gadgetry</strong> This is like the rock gnome tinker racial feature. You create X number of little gadgets. </p><p><strong>Brilliance</strong>You spend time make an impromptu item which adds a dice to a specific skill check once per short rest.</p><p>And the BIG FEATURE is <strong>Modify item.</strong>. It lets you modifiy X items to make them better. On weapons it add "damage equal to a Sneak attack of a rogue.". Poison distilled blades. Scopes on crossbows. Exploding arrows. On armor it negates crits or adds bonus HP. On feet you get roller skates and footblades.</p><p></p><p>The <u>artificer subclass</u> can make modify items to magic items.</p><p>The <u>gunsmith subclass</u> can make firearms, explosives, and double modify crossbows.</p><p>The <u>chemist subclass</u> can modify liquids and make bombs.</p><p></p><p>The class has flavor, purpose, mechanics, and power. Sniping an enemy with a scoped, good grip, heavy crossbow, with barbed arrows is brutal.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6605785, member: 63508"] But couldn't you do the same with a wizard? [B]TO BE FAIR[/B], I do have a artificer-like full class in my world I'm working on. But it is called a maven. But I'd created 3 big class features for it. [B]Gadgetry[/B] This is like the rock gnome tinker racial feature. You create X number of little gadgets. [B]Brilliance[/B]You spend time make an impromptu item which adds a dice to a specific skill check once per short rest. And the BIG FEATURE is [B]Modify item.[/B]. It lets you modifiy X items to make them better. On weapons it add "damage equal to a Sneak attack of a rogue.". Poison distilled blades. Scopes on crossbows. Exploding arrows. On armor it negates crits or adds bonus HP. On feet you get roller skates and footblades. The [U]artificer subclass[/U] can make modify items to magic items. The [U]gunsmith subclass[/U] can make firearms, explosives, and double modify crossbows. The [U]chemist subclass[/U] can modify liquids and make bombs. The class has flavor, purpose, mechanics, and power. Sniping an enemy with a scoped, good grip, heavy crossbow, with barbed arrows is brutal. [/QUOTE]
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Community
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Proficiencies don't make the class. Do they?
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