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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6606262" data-attributes="member: 31506"><p>However as far as I can tell, per the OP's POV, they shouldnt exist. Neither should barbarians, bards, clerics, druids, rangers, warlocks, etc. There should be 2 classes: magic and non-magic, since skills, weapons, armor, style, are all meaningless. A cleric is just a caster with a few level of non-caster to get the skills to use maces and chainmail. A fighter is a non-magic who uses his training to get combat perks. A rogue is a non-magic who splits between combat and non-combat perks.</p><p></p><p>The artificer sub-class they crapped out was so bland and nondescript as to not even be worth the effort to print. You don't have the design space in the 3-4 features you get from a subclass to make it fit what fans want.</p><p></p><p>On the other hand,a 20 level class does have possibilities. Let them maintain multiple concentration spells with devices. Give the infusion subclass Reliable Device at 6th level that grants advantage on concentration checks. </p><p>Giving that feature to a wizard subclass can be dangerous, because the wizard's spell list bloats with every supplement and you have unintended consequences and combos. Giving it to a class with a more restrictive spell list can work better. </p><p></p><p>Then there's the issue of the homonculus. There's not enough room in wizard to build in a decent pet, but you could rig up a subclass similar to the beastmaster (just you know, actually good) with an iron defender. </p><p></p><p>Make a more martial subclass, granting an extra attack at 6th and an infused attack later on with a damage type and minor status effect that is changable on each short rest. At X level they add Y evocation spells known to their list. Let them use the crossbows range for the spell's range. </p><p></p><p>There's plenty of design space to make them unique if you are open to them being anything other than a wizard with gears on their pointy hat instead of stars and moons. Or at least as unique as a paladin is over a multiclass fighter/cleric combo. Paladin casting, d8 HD, infusions similar to warlock invocations, expertise with a skill and a tool of your choice, etc.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6606262, member: 31506"] However as far as I can tell, per the OP's POV, they shouldnt exist. Neither should barbarians, bards, clerics, druids, rangers, warlocks, etc. There should be 2 classes: magic and non-magic, since skills, weapons, armor, style, are all meaningless. A cleric is just a caster with a few level of non-caster to get the skills to use maces and chainmail. A fighter is a non-magic who uses his training to get combat perks. A rogue is a non-magic who splits between combat and non-combat perks. The artificer sub-class they crapped out was so bland and nondescript as to not even be worth the effort to print. You don't have the design space in the 3-4 features you get from a subclass to make it fit what fans want. On the other hand,a 20 level class does have possibilities. Let them maintain multiple concentration spells with devices. Give the infusion subclass Reliable Device at 6th level that grants advantage on concentration checks. Giving that feature to a wizard subclass can be dangerous, because the wizard's spell list bloats with every supplement and you have unintended consequences and combos. Giving it to a class with a more restrictive spell list can work better. Then there's the issue of the homonculus. There's not enough room in wizard to build in a decent pet, but you could rig up a subclass similar to the beastmaster (just you know, actually good) with an iron defender. Make a more martial subclass, granting an extra attack at 6th and an infused attack later on with a damage type and minor status effect that is changable on each short rest. At X level they add Y evocation spells known to their list. Let them use the crossbows range for the spell's range. There's plenty of design space to make them unique if you are open to them being anything other than a wizard with gears on their pointy hat instead of stars and moons. Or at least as unique as a paladin is over a multiclass fighter/cleric combo. Paladin casting, d8 HD, infusions similar to warlock invocations, expertise with a skill and a tool of your choice, etc. [/QUOTE]
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Community
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Proficiencies don't make the class. Do they?
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