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Proficiencies don't make the class. Do they?
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<blockquote data-quote="I'm A Banana" data-source="post: 6606488" data-attributes="member: 2067"><p>...everyone needs to select their own spells, and no one gets every spell, so it's not really a limit. You can choose whatever spells you want, and if you want all the spells you choose, there's not much limiting going on. </p><p></p><p></p><p></p><p>The example with the dwarf wasn't to say "this is what everyone who wants an artificer should play," it was to say "this isn't as big a change as you think it is." 5e lets you play it already with no new class required. So expanding the options to include that for more characters isn't something that requires a big change like a new class. It requires a change, but a smaller one - a subclass, a feat, whatever. </p><p></p><p></p><p></p><p>Yeah. As of the UA article. You can make potions and wands automagically. And any wizard can make potions and wands just fine in a campaign that allows it, anyway. So go wild. </p><p></p><p></p><p></p><p>Then give me some mechanical distinction between preparing an infusion and preparing a spell, or between activating an item and casting a spell. Make it significant. Show me what that's like.</p><p></p><p>The artificer in 4e didn't have that (their power use was the same as any other power use). The artificer in 3e didn't have that ("they function just like spells and follow all the rules for spells"). If the artificer in 5e has that, that'd be a big step toward making me believe it'd be a good class, but it would be something new. What would you have in mind? </p><p></p><p></p><p></p><p>The spellbook wasn't part of any previous artificer, but given the artificer's noted role as being the person with just the right tool for the job, the spellbook is a sensible way to accomplish that playstyle and it doesn't take anything away from them. Spellbooks and ritual casting work to give a character everything they need on the spot, however niche.</p><p></p><p>If you want to abandon the spellbook as a way to achieve that, that's fine, but what would you replace it with? Because a 3e-style "static list of known spells" doesn't translate well into a character who always has just the right tool for the job.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6606488, member: 2067"] ...everyone needs to select their own spells, and no one gets every spell, so it's not really a limit. You can choose whatever spells you want, and if you want all the spells you choose, there's not much limiting going on. The example with the dwarf wasn't to say "this is what everyone who wants an artificer should play," it was to say "this isn't as big a change as you think it is." 5e lets you play it already with no new class required. So expanding the options to include that for more characters isn't something that requires a big change like a new class. It requires a change, but a smaller one - a subclass, a feat, whatever. Yeah. As of the UA article. You can make potions and wands automagically. And any wizard can make potions and wands just fine in a campaign that allows it, anyway. So go wild. Then give me some mechanical distinction between preparing an infusion and preparing a spell, or between activating an item and casting a spell. Make it significant. Show me what that's like. The artificer in 4e didn't have that (their power use was the same as any other power use). The artificer in 3e didn't have that ("they function just like spells and follow all the rules for spells"). If the artificer in 5e has that, that'd be a big step toward making me believe it'd be a good class, but it would be something new. What would you have in mind? The spellbook wasn't part of any previous artificer, but given the artificer's noted role as being the person with just the right tool for the job, the spellbook is a sensible way to accomplish that playstyle and it doesn't take anything away from them. Spellbooks and ritual casting work to give a character everything they need on the spot, however niche. If you want to abandon the spellbook as a way to achieve that, that's fine, but what would you replace it with? Because a 3e-style "static list of known spells" doesn't translate well into a character who always has just the right tool for the job. [/QUOTE]
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Proficiencies don't make the class. Do they?
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