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General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="Remathilis" data-source="post: 6606686" data-attributes="member: 7635"><p>There is no reason a rogue couldn't take expertise in Survival and Arcana/Nature/Religion (as appropriate) and get an equal benefit (assuming advantage = expertise). Everything else is fluff; I can hate orcs or hunt undead without needing this.</p><p></p><p></p><p></p><p>Wanderer (Outlander feature) does many of the same things, such as avoiding getting lost and finding food. </p><p></p><p></p><p></p><p>A druid or barbarian/totem warrior can use commune with nature as a ritual, as often as he likes. </p><p></p><p></p><p></p><p>Hunter is nothing much but a few combat bonuses, and beastmaster (in concept) could easily go with a druid and neither would be much missed.</p><p></p><p></p><p></p><p>Heh, just like item creation; relies on DM interpretation to create magic items and it rather arbitrary. Much like how a ranger can take a bunch of arbitrary "up to survival checks" and turn them into concrete advantages, an artificer could take the arbitrary "up to formulas" magic item creation and turn it into something more concrete. </p><p></p><p>The ranger's niche COULD be done by a variety of classes (fighter, rogue, barbarian, druid, nature cleric) with proper proficiency, background, and/or spells. That doesn't mean the ranger is not a compelling blend on those elements nor an illegitimate concept; the same is true of the artificer. Its a unique idea (master crafter) built out of hybrid of elements (combat, spells, skills, etc)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6606686, member: 7635"] There is no reason a rogue couldn't take expertise in Survival and Arcana/Nature/Religion (as appropriate) and get an equal benefit (assuming advantage = expertise). Everything else is fluff; I can hate orcs or hunt undead without needing this. Wanderer (Outlander feature) does many of the same things, such as avoiding getting lost and finding food. A druid or barbarian/totem warrior can use commune with nature as a ritual, as often as he likes. Hunter is nothing much but a few combat bonuses, and beastmaster (in concept) could easily go with a druid and neither would be much missed. Heh, just like item creation; relies on DM interpretation to create magic items and it rather arbitrary. Much like how a ranger can take a bunch of arbitrary "up to survival checks" and turn them into concrete advantages, an artificer could take the arbitrary "up to formulas" magic item creation and turn it into something more concrete. The ranger's niche COULD be done by a variety of classes (fighter, rogue, barbarian, druid, nature cleric) with proper proficiency, background, and/or spells. That doesn't mean the ranger is not a compelling blend on those elements nor an illegitimate concept; the same is true of the artificer. Its a unique idea (master crafter) built out of hybrid of elements (combat, spells, skills, etc) [/QUOTE]
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Community
General Tabletop Discussion
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Proficiencies don't make the class. Do they?
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