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General Tabletop Discussion
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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Minigiant" data-source="post: 6607132" data-attributes="member: 63508"><p>I think I can explain it with a neutral... class.</p><p></p><p>The shaman class from Warcraft</p><p></p><p>It has tons of fluff and story. It's a full caster with proficency medium armor, martial weapons, and a few skills. It has areas for subclasses: elemental (ranged blaster), enhancement (melee warrior), and restoration (healer). But it's not special enough as it is similar to a cleric. Just a new domian really.</p><p></p><p>But if you take the totem aspect and made it into a class feature. One where you place your spells into a totem and the totem automatically casts the spell X times. Not the concept is too strong for a feat or subclass and powerful and unique enough for a class. The "shaman" can drop a totem and blast nearby enemies with<em> burning hands</em> or heal allies with <em>cure wounds</em>.</p><p></p><p>---</p><p></p><p>So if the artificer could store lower level spells in items to get extra uses and convert higher level spells into empowering item, then it is powerful enough and unique enough to be a class.</p><p></p><p>Such a thing would be too powerful to use wizard or sorcerer type casting. Half casting is <u>too</u> weak unless you give it Extra Attack. So I see a sorcerer base with even fewer spells.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6607132, member: 63508"] I think I can explain it with a neutral... class. The shaman class from Warcraft It has tons of fluff and story. It's a full caster with proficency medium armor, martial weapons, and a few skills. It has areas for subclasses: elemental (ranged blaster), enhancement (melee warrior), and restoration (healer). But it's not special enough as it is similar to a cleric. Just a new domian really. But if you take the totem aspect and made it into a class feature. One where you place your spells into a totem and the totem automatically casts the spell X times. Not the concept is too strong for a feat or subclass and powerful and unique enough for a class. The "shaman" can drop a totem and blast nearby enemies with[I] burning hands[/I] or heal allies with [I]cure wounds[/I]. --- So if the artificer could store lower level spells in items to get extra uses and convert higher level spells into empowering item, then it is powerful enough and unique enough to be a class. Such a thing would be too powerful to use wizard or sorcerer type casting. Half casting is [U]too[/U] weak unless you give it Extra Attack. So I see a sorcerer base with even fewer spells. [/QUOTE]
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Proficiencies don't make the class. Do they?
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