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Proficiencies don't make the class. Do they?
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<blockquote data-quote="Mephista" data-source="post: 6607373" data-attributes="member: 6786252"><p>First, let me address the half- / full- caster comment. I don't want to get into a semantics argument, so I'm going to clarify what I mean from here on:</p><p></p><p>If you reach level 9 spells in some way, if your class design has almost every other level granting you a new spell level, then I consider it a full caster. So, the warlock as a whole is a full caster. The tome pact, specifically, I call a "dedicated caster." Same thing with Bard - Valor Bard is a full caster, Lore Bard is a dedicated caster for the latter's emphasis on spells over the former's weapon training. </p><p></p><p>So, when I say the Artificer needs to be a full caster, I just mean that it needs the full casting progression, be it a Spellcasting feature, a Pact Magic feature, or its own customized one. </p><p></p><p>Anyways, moving on. Why don't we want to copy off the Warlocks' design? I was speaking in the context of cantrip casting. The cantrip / at-will Invocation magic is a specialization of the warlock, one of its defining features that separates it from all other classes. And I still maintain that all classes need unique styles and mechanics to emphasize its own individuality. If it doesn't, then we may as well make it a subclass. </p><p></p><p>Making Artificer into a second Pact Magic class would be pretty interesting. Actually, it'd be pretty thematic, fluffed as giving time for your magic items to "cool down" or "recharge their batteries" so to speak. </p><p></p><p></p><p> Magitek is just modern/advanced technology that runs off magic energy instead of electricity, or whatever scientific principles run our technology in real life. Like, instead of an infrastructure of wires connecting phones across the country, you'd have a magical system of scrying mirrors or magic balls that magically synergize, letting you "call" someone up through the magic of these scry spells embedded in the mirror. Golems are basically robots powered by trapped elementals instead of batteries or reactors. Magitek is just technology powered by magic. </p><p></p><p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Magitek" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/Magitek</a></p><p></p><p>In context of the Artificer, it likely also means magic that can only manifest as some kind of technology.</p><p></p><p> Because its just one of the styles of artificer, not every style. At the most generous, its like the divine strike for cleric. Some, maybe many, subclasses could end up using it, not every last one. Generally speaking, there are four main focuses of an artificer across various games, both TT and video game - alchemy / potions, explosives, golems / homoculi pet masters, and magic "gunner" (also could be known as rune magic). Keeping with the cleric comparison, the alchemy, golem, and gunner would be the equivalent of the Life, Nature, and War Domains, lets say. Explosives would be equivalent to the Light Domain, which focuses on more powerful magic spells, not Divine Strike. </p><p></p><p>The point is that forcing everyone to consider themselves a user of the crossbow or runic hammer is detrimental to class design in the long run.</p><p></p><p></p><p> As an aside, I would like to point out that I consider the two Ranger subclasses to be divided into 3e style and 4e style. The Beastmaster is a nod to the core book 3e ranger, and the Hunter (with their Marks) a nod to the 4e style of play. The class, as a whole, has issues, but I can feel the two difference. </p><p></p><p>So, while we might not get a core class that's definitively styled off 4e, I do think that, in the case of the Artificer, we should have one subclass that does the Healing Infusions and recharging stuff that the 4e class did, while the 3e didn't.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6607373, member: 6786252"] First, let me address the half- / full- caster comment. I don't want to get into a semantics argument, so I'm going to clarify what I mean from here on: If you reach level 9 spells in some way, if your class design has almost every other level granting you a new spell level, then I consider it a full caster. So, the warlock as a whole is a full caster. The tome pact, specifically, I call a "dedicated caster." Same thing with Bard - Valor Bard is a full caster, Lore Bard is a dedicated caster for the latter's emphasis on spells over the former's weapon training. So, when I say the Artificer needs to be a full caster, I just mean that it needs the full casting progression, be it a Spellcasting feature, a Pact Magic feature, or its own customized one. Anyways, moving on. Why don't we want to copy off the Warlocks' design? I was speaking in the context of cantrip casting. The cantrip / at-will Invocation magic is a specialization of the warlock, one of its defining features that separates it from all other classes. And I still maintain that all classes need unique styles and mechanics to emphasize its own individuality. If it doesn't, then we may as well make it a subclass. Making Artificer into a second Pact Magic class would be pretty interesting. Actually, it'd be pretty thematic, fluffed as giving time for your magic items to "cool down" or "recharge their batteries" so to speak. Magitek is just modern/advanced technology that runs off magic energy instead of electricity, or whatever scientific principles run our technology in real life. Like, instead of an infrastructure of wires connecting phones across the country, you'd have a magical system of scrying mirrors or magic balls that magically synergize, letting you "call" someone up through the magic of these scry spells embedded in the mirror. Golems are basically robots powered by trapped elementals instead of batteries or reactors. Magitek is just technology powered by magic. [URL]http://tvtropes.org/pmwiki/pmwiki.php/Main/Magitek[/URL] In context of the Artificer, it likely also means magic that can only manifest as some kind of technology. Because its just one of the styles of artificer, not every style. At the most generous, its like the divine strike for cleric. Some, maybe many, subclasses could end up using it, not every last one. Generally speaking, there are four main focuses of an artificer across various games, both TT and video game - alchemy / potions, explosives, golems / homoculi pet masters, and magic "gunner" (also could be known as rune magic). Keeping with the cleric comparison, the alchemy, golem, and gunner would be the equivalent of the Life, Nature, and War Domains, lets say. Explosives would be equivalent to the Light Domain, which focuses on more powerful magic spells, not Divine Strike. The point is that forcing everyone to consider themselves a user of the crossbow or runic hammer is detrimental to class design in the long run. As an aside, I would like to point out that I consider the two Ranger subclasses to be divided into 3e style and 4e style. The Beastmaster is a nod to the core book 3e ranger, and the Hunter (with their Marks) a nod to the 4e style of play. The class, as a whole, has issues, but I can feel the two difference. So, while we might not get a core class that's definitively styled off 4e, I do think that, in the case of the Artificer, we should have one subclass that does the Healing Infusions and recharging stuff that the 4e class did, while the 3e didn't. [/QUOTE]
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Proficiencies don't make the class. Do they?
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