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Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="Leatherhead" data-source="post: 6607395" data-attributes="member: 53176"><p>That's not inherently true, it's simply a style choice. </p><p> Why is having a bonus action pet attack worse than having a bonus action spell?</p><p>They don't have to be exactly the same as the other classes, just similar enough. And lets face it, pet rules need an overhaul even if the Artificer never sees the light of day again.</p><p> </p><p></p><p> Or they could throw bombs and poisons, which is thematic and appropriate given that we are dealing with Eberron Artificers, who made war machines.</p><p></p><p> So is healing or temporary hp. </p><p></p><p>Artificers simply don't have enough inherent spell variation to warrant being a full caster without extreme amounts of padding or inventing spells whole cloth. And it's a lot more work to make a full 9 level spell list than it is to make a full suite of class abilities.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6607395, member: 53176"] That's not inherently true, it's simply a style choice. Why is having a bonus action pet attack worse than having a bonus action spell? They don't have to be exactly the same as the other classes, just similar enough. And lets face it, pet rules need an overhaul even if the Artificer never sees the light of day again. Or they could throw bombs and poisons, which is thematic and appropriate given that we are dealing with Eberron Artificers, who made war machines. So is healing or temporary hp. Artificers simply don't have enough inherent spell variation to warrant being a full caster without extreme amounts of padding or inventing spells whole cloth. And it's a lot more work to make a full 9 level spell list than it is to make a full suite of class abilities. [/QUOTE]
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Community
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Proficiencies don't make the class. Do they?
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