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Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="Mephista" data-source="post: 6607594" data-attributes="member: 6786252"><p>The rituals from the Tome pact are powerful for simultaneous access to every ritual in the game irregardless of class, not for the lack of consumption of daily resources. Same with Magic Secrets - bards with access to smite spells and the Ranger Bow spells is huge for the Valor, and access to anyone's buffing or controlling spells are very potent for the Lore. Its the synergy and access that's powerful. </p><p></p><p>The more spells you have potential access to, the more powerful you are. Its a fact of game design. Linear warriors and quadratic casters was only one part of the caster domination of 3e the designers took pains to break away from. Twice now, in fact. There's a lot invested into making it so that spells cannot replace mundane action.</p><p></p><p>And, yes, artificers they were able to use wands and magic items in a way that was on par with a regular caster using their daily spell slots thanks to that metamagic effect on the items. That was part of the problem - access to any spell in the game virtually on par with everyone else combined. In 5e, when metamagic is the sole domain of the sorcerer, magic doesn't scale with class level, and DCs are often based off your attributes? <em>We have the same issue.</em> </p><p></p><p>In 5e, this is also bad, because we should take pains to avoid overlap as well. People still complain that the sorcerer is just a variant wizard and should be a subclass. That is something we need to avoid - otherwise, the artificer is nothing more than class bloat. Or, worse, a sign of power creep. Flexibility with magic is a hallmark of the wizard class - the artificer should not outdo the wizard at his own game by default.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6607594, member: 6786252"] The rituals from the Tome pact are powerful for simultaneous access to every ritual in the game irregardless of class, not for the lack of consumption of daily resources. Same with Magic Secrets - bards with access to smite spells and the Ranger Bow spells is huge for the Valor, and access to anyone's buffing or controlling spells are very potent for the Lore. Its the synergy and access that's powerful. The more spells you have potential access to, the more powerful you are. Its a fact of game design. Linear warriors and quadratic casters was only one part of the caster domination of 3e the designers took pains to break away from. Twice now, in fact. There's a lot invested into making it so that spells cannot replace mundane action. And, yes, artificers they were able to use wands and magic items in a way that was on par with a regular caster using their daily spell slots thanks to that metamagic effect on the items. That was part of the problem - access to any spell in the game virtually on par with everyone else combined. In 5e, when metamagic is the sole domain of the sorcerer, magic doesn't scale with class level, and DCs are often based off your attributes? [I]We have the same issue.[/I] In 5e, this is also bad, because we should take pains to avoid overlap as well. People still complain that the sorcerer is just a variant wizard and should be a subclass. That is something we need to avoid - otherwise, the artificer is nothing more than class bloat. Or, worse, a sign of power creep. Flexibility with magic is a hallmark of the wizard class - the artificer should not outdo the wizard at his own game by default. [/QUOTE]
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Community
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Proficiencies don't make the class. Do they?
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