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Proficiencies don't make the class. Do they?
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<blockquote data-quote="I'm A Banana" data-source="post: 6608233" data-attributes="member: 2067"><p>I think this is part of the argument that I haven't really appreciated before - a significant number of people clamoring for the artificer to be its own class based on proficiencies might not really understand <strong>how</strong> some of 5e's "could be a subclass" classes achieve that escape velocity for themselves.</p><p></p><p>Like a lot of 5e, this kind of knowledge is resistant to "just reading the books" to discover. In play, a sorcerer and a wizard in 5e are VERY distinct, even if on paper you wouldn't really know it. Same with a fighter and a paladin, or a warlock and a sorcerer or a ranger and a rogue. <strong>Natural Explorer</strong> is far beyond what an Outlander can do ("Hi, I have expertise in 80% of my skills."). These aren't niche-protection mechanics, but they are absolutely niche-enhancement mechanics. </p><p></p><p>So if you don't see a lot of difference between these classes already, you're not going to see the threshold that an artificer or a psion or a warlord needs to meet as being all that high. That would make sense in a context where the class differences weren't really all that significant to begin with. And of course there I would look like I'm demanding more of an artificer or a psion or a warlord than I would of other classes. </p><p></p><p>But I think the mistake there is in assumption that these classes aren't distinct in their mechanics - that anything wizards can do sorcerers can do and vice-versa. That simply does not match my experience with this game even a little bit. It is a claim I see little evidence for, and a wealth of counter-evidence against. </p><p></p><p>So the first thing I might have to do is a little more of a deep dive into the 5e class distinctions, to find out if I'm full of crap, or not.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6608233, member: 2067"] I think this is part of the argument that I haven't really appreciated before - a significant number of people clamoring for the artificer to be its own class based on proficiencies might not really understand [B]how[/B] some of 5e's "could be a subclass" classes achieve that escape velocity for themselves. Like a lot of 5e, this kind of knowledge is resistant to "just reading the books" to discover. In play, a sorcerer and a wizard in 5e are VERY distinct, even if on paper you wouldn't really know it. Same with a fighter and a paladin, or a warlock and a sorcerer or a ranger and a rogue. [B]Natural Explorer[/B] is far beyond what an Outlander can do ("Hi, I have expertise in 80% of my skills."). These aren't niche-protection mechanics, but they are absolutely niche-enhancement mechanics. So if you don't see a lot of difference between these classes already, you're not going to see the threshold that an artificer or a psion or a warlord needs to meet as being all that high. That would make sense in a context where the class differences weren't really all that significant to begin with. And of course there I would look like I'm demanding more of an artificer or a psion or a warlord than I would of other classes. But I think the mistake there is in assumption that these classes aren't distinct in their mechanics - that anything wizards can do sorcerers can do and vice-versa. That simply does not match my experience with this game even a little bit. It is a claim I see little evidence for, and a wealth of counter-evidence against. So the first thing I might have to do is a little more of a deep dive into the 5e class distinctions, to find out if I'm full of crap, or not. [/QUOTE]
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Proficiencies don't make the class. Do they?
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