Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6611703" data-attributes="member: 6689464"><p>You know, one thing is to roleplay a fake and other to roleplay a genuine. You cannot roelplay a truly dumb wizard that is also somehow competent. </p><p></p><p></p><p></p><p>Yes, lets go with it. n_n</p><p></p><p></p><p></p><p>Making a class mechanically irrelevant and overshadowing all other wizard schools is a big deal in my book. Wizards just don't need that much extra versatility, Sculpt spell is good and free, but it cannot be used with say, cloudkill. And it isn't about blasting when I say it would break, the blasting card is used so often to justify underpowering sorcerers. I'm thinking on utility and crazy insane mixtures that aren't that easy to do with a sorcerer. Wizards are really that good, </p><p></p><p></p><p>Yes the domains are a big part of the cleric, but all the Favored Soul gets are the spell domains, nothing else, no extra powers, no channel divinity, no bonus features from it. Don't compare a spell package from a subclass with the backbone of other class. </p><p></p><p></p><p></p><p></p><p>The new sorcerer subclasses are really balanced with the other two, they only overshadow the others because they aren't that flattering and blasting is boring. Wild magic feels more like an homage to the 2e's wild mage, and is very niche, and dragon magic is just too focused in blasting and not utility. FS and Storm are less blasty. </p><p>Those extra spells aren't raw power, they come at the expense of blasting power. -And this is good, because they make non-blasting viable- . Storm sorcerers get their wings at a later level, and no riders on blasting, their damage booster is more niche and doesn't apply to area attacks, they are also squishier than dragon sorcerers and with worse ac. And you say the so few spells known are a class limitation, well that limitation is the price for metamagic, and the wizard didn't pay for it. -And they don't need it, they have tons of spells at a time, they can change them if they don't work, can turn gold into more spells, they can cast niche spells with no slots, their slot recovery doesn't consume resources, and they get at-will magic at higher levels.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6611703, member: 6689464"] You know, one thing is to roleplay a fake and other to roleplay a genuine. You cannot roelplay a truly dumb wizard that is also somehow competent. Yes, lets go with it. n_n Making a class mechanically irrelevant and overshadowing all other wizard schools is a big deal in my book. Wizards just don't need that much extra versatility, Sculpt spell is good and free, but it cannot be used with say, cloudkill. And it isn't about blasting when I say it would break, the blasting card is used so often to justify underpowering sorcerers. I'm thinking on utility and crazy insane mixtures that aren't that easy to do with a sorcerer. Wizards are really that good, Yes the domains are a big part of the cleric, but all the Favored Soul gets are the spell domains, nothing else, no extra powers, no channel divinity, no bonus features from it. Don't compare a spell package from a subclass with the backbone of other class. The new sorcerer subclasses are really balanced with the other two, they only overshadow the others because they aren't that flattering and blasting is boring. Wild magic feels more like an homage to the 2e's wild mage, and is very niche, and dragon magic is just too focused in blasting and not utility. FS and Storm are less blasty. Those extra spells aren't raw power, they come at the expense of blasting power. -And this is good, because they make non-blasting viable- . Storm sorcerers get their wings at a later level, and no riders on blasting, their damage booster is more niche and doesn't apply to area attacks, they are also squishier than dragon sorcerers and with worse ac. And you say the so few spells known are a class limitation, well that limitation is the price for metamagic, and the wizard didn't pay for it. -And they don't need it, they have tons of spells at a time, they can change them if they don't work, can turn gold into more spells, they can cast niche spells with no slots, their slot recovery doesn't consume resources, and they get at-will magic at higher levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
Top