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General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6613447" data-attributes="member: 6790260"><p>I don't recall anyone suggesting that you could?</p><p></p><p></p><p></p><p>Well, if your initial assumption is "sharing mechanic X automatically overshadows class Y" then *nothing* we suggest will ever possibly pass muster. Your assumptions inherently prevent any possibility of discussion. My entire point has been that I think there ARE ways to have metamagic appear in classes other than the Sorcerer, without specifically overshadowing it. What leads you to believe that mechanic-sharing is a guaranteed, unmitigated path to making classes completely obsolete?</p><p></p><p> </p><p></p><p>Are sorcery points really so important that they're comparable to domain features AND extra powers (which is what I thought bloodline features were comparable to)? If so, it starts to sound like the Sorcerer may be badly designed; that is, the whole of its being exists in a single mechanic and *nothing else whatsoever,* and I feel like that's an unwise design move. If people are also so easily missing the impact that the points have...when they are LITERALLY *THE* point of the class, by your argument...tells me that either the description of the class, or its actual design, has some kind of flaw that needs to be addressed.</p><p></p><p>Otherwise, I don't actually think it's *THAT* big a difference to compare getting a bunch of free, cross-class spells known, specifically opposing one of the frequently-mentioned limitations of the Sorcerer class (more spells cast, far narrower selection), and what domains grant. Especially because "Favored Soul + Domain X" seems precisely identical to the kind of mechanical package a Cleric gets from choosing a domain...</p><p></p><p></p><p></p><p></p><p>I disagree. And if blasting is boring, the blasters should receive stuff that isn't boring (but isn't necessarily powerful, either) to compensate. Either way, your statement here reads to me like "they aren't overshadowing, they're just overshadowing." The new classes are more interesting, more flattering, and *at least* equally competent. Sounds overshadow-y to me, unless we're using the term to mean different things?</p><p></p><p></p><p></p><p>I find that hard to believe, when several of those spells (depending on domain, at least) are what *make* a Cleric blasty in the first place. Besides, you say it's "at the expense of blasting power," but you're just flat wrong there--or you're making an implication that is wrong. The blasting power doesn't decrease. The Favored Soul learns those domain spells *in addition to* their normal allotment of Sorcerer spells, and since Sorcerers never prepare spells at all (spells known ARE spells prepared, more or less) that's a massive INCREASE in their *potential* ability to do things. The only way it could be considered "at the expense of blasting power" is if you're saying that casting a heal spell <em>when you need one</em> is a power-decrease over not casting one <em>when you need it</em>. Which I mean, sure, the non-FS is blasting M times per day, and the FS is blasting N less times, but "I'm a blaster who can also spontaneously heal whenever it would be useful" sounds like a pretty inarguable step UP, because N *could* be zero (potentially no loss), and if it weren't zero, there were good reasons to make it not zero!</p><p></p><p>And try this one on for size: The FS has twice as many spells known at 1st level, compared to a regular Sorcerer. They continue to have twice as many (at every odd level) through 9th, knowing 20 spells instead of 10. Since the Sorcerer only learns 15 spells total, this means even at max level, the Favored Soul knows (25-15) = 10/15 = 2/3 more spells than the standard Sorcerer does--yet the very article that introduced the FS says, "Like bards, sorcerers are have a limitation on the number of spells they can choose from, <strong>which is a major restriction on the class.</strong>" Even for the Life domain, the only one I have access to right now as I am moving and cannot check the PHB, two of them are pretty blasty (Spiritual Weapon and Guardian of Faith), which should help mitigate the terrible burden of having to count Bless and (metamagic-able!) Cure Wounds among your spells known. Throw in something like Light or War and it becomes hard to even see how the FS is losing "raw blasting power" (if you allow "blasting" to include divinely-mojo'd melee attacks, which I am).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6613447, member: 6790260"] I don't recall anyone suggesting that you could? Well, if your initial assumption is "sharing mechanic X automatically overshadows class Y" then *nothing* we suggest will ever possibly pass muster. Your assumptions inherently prevent any possibility of discussion. My entire point has been that I think there ARE ways to have metamagic appear in classes other than the Sorcerer, without specifically overshadowing it. What leads you to believe that mechanic-sharing is a guaranteed, unmitigated path to making classes completely obsolete? Are sorcery points really so important that they're comparable to domain features AND extra powers (which is what I thought bloodline features were comparable to)? If so, it starts to sound like the Sorcerer may be badly designed; that is, the whole of its being exists in a single mechanic and *nothing else whatsoever,* and I feel like that's an unwise design move. If people are also so easily missing the impact that the points have...when they are LITERALLY *THE* point of the class, by your argument...tells me that either the description of the class, or its actual design, has some kind of flaw that needs to be addressed. Otherwise, I don't actually think it's *THAT* big a difference to compare getting a bunch of free, cross-class spells known, specifically opposing one of the frequently-mentioned limitations of the Sorcerer class (more spells cast, far narrower selection), and what domains grant. Especially because "Favored Soul + Domain X" seems precisely identical to the kind of mechanical package a Cleric gets from choosing a domain... I disagree. And if blasting is boring, the blasters should receive stuff that isn't boring (but isn't necessarily powerful, either) to compensate. Either way, your statement here reads to me like "they aren't overshadowing, they're just overshadowing." The new classes are more interesting, more flattering, and *at least* equally competent. Sounds overshadow-y to me, unless we're using the term to mean different things? I find that hard to believe, when several of those spells (depending on domain, at least) are what *make* a Cleric blasty in the first place. Besides, you say it's "at the expense of blasting power," but you're just flat wrong there--or you're making an implication that is wrong. The blasting power doesn't decrease. The Favored Soul learns those domain spells *in addition to* their normal allotment of Sorcerer spells, and since Sorcerers never prepare spells at all (spells known ARE spells prepared, more or less) that's a massive INCREASE in their *potential* ability to do things. The only way it could be considered "at the expense of blasting power" is if you're saying that casting a heal spell [I]when you need one[/I] is a power-decrease over not casting one [I]when you need it[/I]. Which I mean, sure, the non-FS is blasting M times per day, and the FS is blasting N less times, but "I'm a blaster who can also spontaneously heal whenever it would be useful" sounds like a pretty inarguable step UP, because N *could* be zero (potentially no loss), and if it weren't zero, there were good reasons to make it not zero! And try this one on for size: The FS has twice as many spells known at 1st level, compared to a regular Sorcerer. They continue to have twice as many (at every odd level) through 9th, knowing 20 spells instead of 10. Since the Sorcerer only learns 15 spells total, this means even at max level, the Favored Soul knows (25-15) = 10/15 = 2/3 more spells than the standard Sorcerer does--yet the very article that introduced the FS says, "Like bards, sorcerers are have a limitation on the number of spells they can choose from, [B]which is a major restriction on the class.[/B]" Even for the Life domain, the only one I have access to right now as I am moving and cannot check the PHB, two of them are pretty blasty (Spiritual Weapon and Guardian of Faith), which should help mitigate the terrible burden of having to count Bless and (metamagic-able!) Cure Wounds among your spells known. Throw in something like Light or War and it becomes hard to even see how the FS is losing "raw blasting power" (if you allow "blasting" to include divinely-mojo'd melee attacks, which I am). [/QUOTE]
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