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Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="MoonSong" data-source="post: 6613665" data-attributes="member: 6689464"><p>Well, I said it was a big deal, and that you couldn't be truly dumb as a wizard, then you tell me I can fake it, but faking it is a cop out and not the real deal.</p><p></p><p></p><p></p><p></p><p>Check this part of something you wrote yourself:</p><p> </p><p></p><p>Guess what, those restrictions are the price for having metamagic, and the class that is about metamagic has only so little of it, giving metamagic to a class that didn't pay the price will make it overpowered, even in small doses. Letting wizards have the sorcerer's pretty toy already makes sorcerers feel less loved, take away the last toy they have and you make them obsolete, sorcerers have metamagic because they don't have all those other toys wizards have.</p><p></p><p></p><p></p><p>The point of the class is being a dumb spellcaster, and not having to prepare spells, but the edition limits on magic -made by thinking of the wizard- don't leave it too much space to breath, and the class got so little love druing the open playtest, it has issues, </p><p> </p><p></p><p>clerics also get a lot of extra goodies from domain on top of the extra spells, FS doesn't give you martial weapons, heavy armor, turn undead, healing boosts...</p><p></p><p></p><p>Well kinda, yes, for me they overshadow the old subclasses, but the old subclasses weren't made for me, why make the blasty subclass less blasty so it still don't appeal to me but appeal less to players who like to blast? -the mere act of blasting is what bores me, no blasty subclass will ever make me happy- given the sorcerer balance it is either blast like crazy or have utility. I prefer to have utility or not having incentives to blast, of course the new subclasses are the ones to go for me, they were made more for me than the others.</p><p></p><p></p><p></p><p>You are forgetting blasting riders. These are a huge deal, it isn't just number of times you blast, it is also how hard you blast every time. Favored soul has none of them. Yes favored soul has the chance to heal and blast, but if the default package gives you no reasons to privilege blasts over no blasting, and it gives you tools to be good in combat so you can devote more of your spells to non-combat. You can be a blaster and a healer, but you cannot be good at both at the same time.</p><p></p><p></p><p>No, I don't count it as blasting, if you use a weapon it isn't blasting. And like I said, blasting bonuses are a huge deal. And burdens are relative, to me having combat spells are a huge burden.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6613665, member: 6689464"] Well, I said it was a big deal, and that you couldn't be truly dumb as a wizard, then you tell me I can fake it, but faking it is a cop out and not the real deal. Check this part of something you wrote yourself: Guess what, those restrictions are the price for having metamagic, and the class that is about metamagic has only so little of it, giving metamagic to a class that didn't pay the price will make it overpowered, even in small doses. Letting wizards have the sorcerer's pretty toy already makes sorcerers feel less loved, take away the last toy they have and you make them obsolete, sorcerers have metamagic because they don't have all those other toys wizards have. The point of the class is being a dumb spellcaster, and not having to prepare spells, but the edition limits on magic -made by thinking of the wizard- don't leave it too much space to breath, and the class got so little love druing the open playtest, it has issues, clerics also get a lot of extra goodies from domain on top of the extra spells, FS doesn't give you martial weapons, heavy armor, turn undead, healing boosts... Well kinda, yes, for me they overshadow the old subclasses, but the old subclasses weren't made for me, why make the blasty subclass less blasty so it still don't appeal to me but appeal less to players who like to blast? -the mere act of blasting is what bores me, no blasty subclass will ever make me happy- given the sorcerer balance it is either blast like crazy or have utility. I prefer to have utility or not having incentives to blast, of course the new subclasses are the ones to go for me, they were made more for me than the others. You are forgetting blasting riders. These are a huge deal, it isn't just number of times you blast, it is also how hard you blast every time. Favored soul has none of them. Yes favored soul has the chance to heal and blast, but if the default package gives you no reasons to privilege blasts over no blasting, and it gives you tools to be good in combat so you can devote more of your spells to non-combat. You can be a blaster and a healer, but you cannot be good at both at the same time. No, I don't count it as blasting, if you use a weapon it isn't blasting. And like I said, blasting bonuses are a huge deal. And burdens are relative, to me having combat spells are a huge burden. [/QUOTE]
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Proficiencies don't make the class. Do they?
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