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General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="MoonSong" data-source="post: 6621980" data-attributes="member: 6689464"><p>(Based on 3.5, haven't 4e artificers as PCs) Wizards are all pewpew, more so in 5e. A wizard is always fighting with spells and doing flashy stuff with their spells. Artificers don't, it's rare for an artificer to use an infusion in combat, and they are practically only buffs. Yes artificers can be noisy and flashy too when they use wands and scrolls, but those wands and scrolls can be given to anybody in the party and they get to be flashy too, in fact an enemy can down an artificer and use that wand to be flashy against the party. And that's the key point, items, artificers make and use magic items and those can be used by the party too, and they can use wands in ways nobody else can. Without magic items, an artificer is too busy hitting stuff with hammers, and can risk it because they are at least somewhat sturdy and have good armor and shields, so they fear less being in melee (d6, it would be d8 in 5e). Oh yes, int is important for infusions -again a more off-combat ability-, but charisma is more important for use magic device, and UMD is all over the place in the artificer class features.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6621980, member: 6689464"] (Based on 3.5, haven't 4e artificers as PCs) Wizards are all pewpew, more so in 5e. A wizard is always fighting with spells and doing flashy stuff with their spells. Artificers don't, it's rare for an artificer to use an infusion in combat, and they are practically only buffs. Yes artificers can be noisy and flashy too when they use wands and scrolls, but those wands and scrolls can be given to anybody in the party and they get to be flashy too, in fact an enemy can down an artificer and use that wand to be flashy against the party. And that's the key point, items, artificers make and use magic items and those can be used by the party too, and they can use wands in ways nobody else can. Without magic items, an artificer is too busy hitting stuff with hammers, and can risk it because they are at least somewhat sturdy and have good armor and shields, so they fear less being in melee (d6, it would be d8 in 5e). Oh yes, int is important for infusions -again a more off-combat ability-, but charisma is more important for use magic device, and UMD is all over the place in the artificer class features. [/QUOTE]
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Proficiencies don't make the class. Do they?
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