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General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="MoonSong" data-source="post: 6622526" data-attributes="member: 6689464"><p>But infusions aren't spells, they didn't have somatic or verbal components and it wasn't clear what shape they took, but they weren't spells, they could be dispelled, but not counterspelled, they didn't cause AOOs or needed concentration checks. TO me they were more like oils and potions you could use on items and constructs, they were made on the spot by the artificer. Save for a few ones, they weren't castable during combat -more akin to rituals, but not rituals in the full sense-. Nothing against it being arcane, but those weren't truly spells. And again a smaller part of the class. Maybe if the artificer had spell slots -as a half caster?- that couldn't be used to cast spells, but could be stored within items? Those items would be like non-rechargeable wands and scrolls, except the artificer could recharge them? Then maybe make the artificer to make checks using cha and proficiency bonus to put spells on other classes lists on those items? then use ritual casting in place of infusions? you could then give artificers medium armor, shields, simple weapons and a bunch of skills and toolsets, extra attack and maybe even a combat style, and room to create a few permanent magic items/constructs as class features at later levels?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6622526, member: 6689464"] But infusions aren't spells, they didn't have somatic or verbal components and it wasn't clear what shape they took, but they weren't spells, they could be dispelled, but not counterspelled, they didn't cause AOOs or needed concentration checks. TO me they were more like oils and potions you could use on items and constructs, they were made on the spot by the artificer. Save for a few ones, they weren't castable during combat -more akin to rituals, but not rituals in the full sense-. Nothing against it being arcane, but those weren't truly spells. And again a smaller part of the class. Maybe if the artificer had spell slots -as a half caster?- that couldn't be used to cast spells, but could be stored within items? Those items would be like non-rechargeable wands and scrolls, except the artificer could recharge them? Then maybe make the artificer to make checks using cha and proficiency bonus to put spells on other classes lists on those items? then use ritual casting in place of infusions? you could then give artificers medium armor, shields, simple weapons and a bunch of skills and toolsets, extra attack and maybe even a combat style, and room to create a few permanent magic items/constructs as class features at later levels? [/QUOTE]
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Proficiencies don't make the class. Do they?
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