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Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="steeldragons" data-source="post: 6622951" data-attributes="member: 92511"><p>I don't see how this refutes anything I said. </p><p></p><p>They will be "castery", obviously, since "arcane magic" is kinda their shtick [they're not getting magic from the gods, non-divine extradimensional entities, or nature], and "roguey", since that seems to be what people are asking for and their traditional lore/fluff goes that way. Skills...with magic. Magic...with skills. </p><p></p><p>What does "9th level slots" have to do with anything? According to the 5e model for classes, a "full caster" class gets up to 9th level slots. So, if we design the "infuser" class to be full casters, then artificer/alchemist/whatever other subclasses, as [yet another] primarily "using arcane magic" based class, they would have access -albeit probably limited choice- to 9th level magics. If you design it to be a "half caster" then they wouldn't...but could easily still do/maintain their shtick into higher character levels through the use of "infusing[spell] points" and "infusions [invocations]." But as you [or someone] note, in the 5e pattern, making then half-caster would make them far more melee/combat based...and that doesn't seem to mesh well with the flavor/lore I'm seeing repeated over and over...</p><p></p><p>So, full caster it is....with your light armor...with your simple weapons [including hammers]...with your ability to tinker with your thieves' tools/pick locks and disarm your devices...and here is your pool of Infuser[spell] points to use as you see fit to buff other's weapons and armor in some basic way...and pick a new Infusion [from this list] at this level and these later levels.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6622951, member: 92511"] I don't see how this refutes anything I said. They will be "castery", obviously, since "arcane magic" is kinda their shtick [they're not getting magic from the gods, non-divine extradimensional entities, or nature], and "roguey", since that seems to be what people are asking for and their traditional lore/fluff goes that way. Skills...with magic. Magic...with skills. What does "9th level slots" have to do with anything? According to the 5e model for classes, a "full caster" class gets up to 9th level slots. So, if we design the "infuser" class to be full casters, then artificer/alchemist/whatever other subclasses, as [yet another] primarily "using arcane magic" based class, they would have access -albeit probably limited choice- to 9th level magics. If you design it to be a "half caster" then they wouldn't...but could easily still do/maintain their shtick into higher character levels through the use of "infusing[spell] points" and "infusions [invocations]." But as you [or someone] note, in the 5e pattern, making then half-caster would make them far more melee/combat based...and that doesn't seem to mesh well with the flavor/lore I'm seeing repeated over and over... So, full caster it is....with your light armor...with your simple weapons [including hammers]...with your ability to tinker with your thieves' tools/pick locks and disarm your devices...and here is your pool of Infuser[spell] points to use as you see fit to buff other's weapons and armor in some basic way...and pick a new Infusion [from this list] at this level and these later levels. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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