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General Tabletop Discussion
*Dungeons & Dragons
Proficiencies don't make the class. Do they?
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<blockquote data-quote="steeldragons" data-source="post: 6623627" data-attributes="member: 92511"><p>Well, the dice mechanic is more limited, so it can't also be "the same." In fact I was thinking more along the lines of a Battlemaster's Superiority Dice. But that's kind of my point, nothing can really be THAT mechanically distinct. And I'm right with ya that it could "get by" as a wizard subclass...but all these pages of thread later...obviously that is not satisfactory to people that actually care about this. Basically, your position is just, "they can't have it" because you want to define some ephemeral subjective level of distinctiveness that must needs be met.</p><p></p><p>I get we can't just use another mechanic and change the name. That's weaksauce. But taking an existing mechanic and tweaking it mechanically (preferably with some fluffy icing) is kind of what we have to work with without adding unnecessary mechanical complexities to the game.</p><p></p><p>If I had written it up as "Ingenuity Points" instead of dice, would that have been "better"? Because to me, then, the obvious comeback is, "That's just a reskinned Sorcerer". Would it have matter if it had granted advantage or something else besides a boost to a roll? Big woo.</p><p></p><p>Because a few classes use mechanics that are similar doesn't make them interchangeable...or the classes unnecessary. Otherwise Sorcerer and Wizard would not be different classes. Bard and Rogue need not be different classes. Fighter and Barbarian need not be different classes. </p><p></p><p>As others have often noted, we'd have nothing more than a Caster and Noncaster class and everything else just done via proficiencies and fluff.</p><p></p><p>So, I think, instead of continuing to tell everyone else how they must be defining things/aren't defining things "different enough", we might all want to accept that some classes are more different[iated] than each other and some are less.</p><p></p><p>Quite frankly, as long as the Sorcerer remains in the PHBs sitting next to Wizards and Warlocks, I think this class i wrote is at least as differentiated from Bards or Warlocks or Thieves or Wizards to warrant its own class.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6623627, member: 92511"] Well, the dice mechanic is more limited, so it can't also be "the same." In fact I was thinking more along the lines of a Battlemaster's Superiority Dice. But that's kind of my point, nothing can really be THAT mechanically distinct. And I'm right with ya that it could "get by" as a wizard subclass...but all these pages of thread later...obviously that is not satisfactory to people that actually care about this. Basically, your position is just, "they can't have it" because you want to define some ephemeral subjective level of distinctiveness that must needs be met. I get we can't just use another mechanic and change the name. That's weaksauce. But taking an existing mechanic and tweaking it mechanically (preferably with some fluffy icing) is kind of what we have to work with without adding unnecessary mechanical complexities to the game. If I had written it up as "Ingenuity Points" instead of dice, would that have been "better"? Because to me, then, the obvious comeback is, "That's just a reskinned Sorcerer". Would it have matter if it had granted advantage or something else besides a boost to a roll? Big woo. Because a few classes use mechanics that are similar doesn't make them interchangeable...or the classes unnecessary. Otherwise Sorcerer and Wizard would not be different classes. Bard and Rogue need not be different classes. Fighter and Barbarian need not be different classes. As others have often noted, we'd have nothing more than a Caster and Noncaster class and everything else just done via proficiencies and fluff. So, I think, instead of continuing to tell everyone else how they must be defining things/aren't defining things "different enough", we might all want to accept that some classes are more different[iated] than each other and some are less. Quite frankly, as long as the Sorcerer remains in the PHBs sitting next to Wizards and Warlocks, I think this class i wrote is at least as differentiated from Bards or Warlocks or Thieves or Wizards to warrant its own class. [/QUOTE]
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Proficiencies don't make the class. Do they?
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