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General Tabletop Discussion
*Dungeons & Dragons
Proficiency bonus based AC and armor as temp HP with reduced AC bonus?
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<blockquote data-quote="Kobold Avenger" data-source="post: 8051162" data-attributes="member: 779"><p>Part of my thinking for the different approach to AC and armor has to do with technology levels that are different from the typical D&D campaign. </p><p></p><p>For lower-tech or post-apocalyptic settings like Dark Sun, there was the idea of piecemeal armor. In that setting you couldn't necessarily get a full set armor, and just collected parts of armor together. Though it's system they added to AC, but under my house rule idea, I guess that would be something like: you have vambraces made from a large reptile that's 3 temp HP, and a chitin chestpiece from a Kank (giant ant-beetle) so that's like an additional 8 temp HP and a Tembo skull as a helmet for 4 temp HP.</p><p></p><p>For higher-tech settings where I get that Dex is probably even more important with the presence of firearms, armor was mostly abandoned in favour of mobility. There were elite soldiers such as <a href="https://en.wikipedia.org/wiki/Cuirassier" target="_blank">Cuirassers</a> who did wear breastplate armor, in Napolean's time they planned on breastplate being good enough to protect it's wearer from one gunshot (assuming a 1d12 musket), so I'm guessing it's around 15 temp hp. But things also depends if the genre is Flintlock-Fantasy, Victorian Gothic Horror (probably no one has armor beyond a stylish coat) or Steampunk (mechanical plate armor could be a thing).</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8051162, member: 779"] Part of my thinking for the different approach to AC and armor has to do with technology levels that are different from the typical D&D campaign. For lower-tech or post-apocalyptic settings like Dark Sun, there was the idea of piecemeal armor. In that setting you couldn't necessarily get a full set armor, and just collected parts of armor together. Though it's system they added to AC, but under my house rule idea, I guess that would be something like: you have vambraces made from a large reptile that's 3 temp HP, and a chitin chestpiece from a Kank (giant ant-beetle) so that's like an additional 8 temp HP and a Tembo skull as a helmet for 4 temp HP. For higher-tech settings where I get that Dex is probably even more important with the presence of firearms, armor was mostly abandoned in favour of mobility. There were elite soldiers such as [URL='https://en.wikipedia.org/wiki/Cuirassier']Cuirassers[/URL] who did wear breastplate armor, in Napolean's time they planned on breastplate being good enough to protect it's wearer from one gunshot (assuming a 1d12 musket), so I'm guessing it's around 15 temp hp. But things also depends if the genre is Flintlock-Fantasy, Victorian Gothic Horror (probably no one has armor beyond a stylish coat) or Steampunk (mechanical plate armor could be a thing). [/QUOTE]
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Proficiency bonus based AC and armor as temp HP with reduced AC bonus?
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