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Proficiency Bonus to AC
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<blockquote data-quote="the Jester" data-source="post: 6270481" data-attributes="member: 1210"><p>Yeah, I don't much care for that either. </p><p></p><p>In fact, I'll go so far as to say that I would never use your suggested AC system for D&D. I firmly believe that armor choice ought to count for something; that heavier armor ought to be able to provide a better overall AC than light armor + Dex + anything short of full focus devoting all your optional everything toward it. </p><p></p><p>That said, if it works for you, go for it, and enjoy! </p><p></p><p></p><p></p><p>I think monster math is one piece of the game that we have not seen a final version of, and it's likely to be pretty well revised by the time the game actually releases.</p><p></p><p>That's inconsequential to your point about the fragility of bounded accuracy, though. My response would be that, in a system of bounded accuracy, every +1 or -1 counts. After all, that's one of the points of bounded accuracy.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6270481, member: 1210"] Yeah, I don't much care for that either. In fact, I'll go so far as to say that I would never use your suggested AC system for D&D. I firmly believe that armor choice ought to count for something; that heavier armor ought to be able to provide a better overall AC than light armor + Dex + anything short of full focus devoting all your optional everything toward it. That said, if it works for you, go for it, and enjoy! I think monster math is one piece of the game that we have not seen a final version of, and it's likely to be pretty well revised by the time the game actually releases. That's inconsequential to your point about the fragility of bounded accuracy, though. My response would be that, in a system of bounded accuracy, every +1 or -1 counts. After all, that's one of the points of bounded accuracy. [/QUOTE]
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